Patch notes for April 5th
Author: Jasson,
published 7 months ago,
Another day of work with some nice crash fixes and many other improvements!
[h2]Critical Issues[/h2]
[list]
[*] Resolved a crash on game load
[*] Resolved crash when loading a save with a very specific number of saved entities in the world
[/list]
[h2]Resolved Issues[/h2]
[list]
[*] Resolved issue where item would be destroyed if picked up from a chest and then a toolbar item is activated
[*] Resolved issue where recovery cube could be interacted with repeatedly
[*] Resolved issue with tiles near resource nodes having a large quantity
[*] Resolved issue with some plants not consuming the required fluid: Bonsab, Vessel Cactus, Eldor Tree, and Cedo Tree
[*] Resolved issue with being able to replace blocks from outside of interaction range
[*] Resolved an issue with Lava Forge potentially getting into a broken state when running out of lava
[/list]
[h2]Balance Changes[/h2]
[list]
[*] Increased default inventory space from 20 to 30
[/list]
[h2]General Improvements[/h2]
[list]
[*] Reverted change: "Rotating items will now always prioritize rotating the grabbed item over something targeted". This needs more consideration and I'm listening to feedback.
[*] Progression technologies now list dependencies on its tooltip
[*] Pump is now placed with the fluid outputs corresponding to the visuals
[*] Foliage is now disturbed when changing nearby tiles such as vines breaking under placed scaffolding
[*] Unexplored areas lit up by Ancient Technologies no longer show up on map
[*] Reduced Miasma Wellspring interaction area
[*] Structures that use fluids and are placed with pipette will now be created with the correct visuals
[/list]