Another day of work with some nice crash fixes and many other improvements! [h2]Critical Issues[/h2] [list] [*] Resolved a crash on game load [*] Resolved crash when loading a save with a very specific number of saved entities in the world [/list] [h2]Resolved Issues[/h2] [list] [*] Resolved issue where item would be destroyed if picked up from a chest and then a toolbar item is activated [*] Resolved issue where recovery cube could be interacted with repeatedly [*] Resolved issue with tiles near resource nodes having a large quantity [*] Resolved issue with some plants not consuming the required fluid: Bonsab, Vessel Cactus, Eldor Tree, and Cedo Tree [*] Resolved issue with being able to replace blocks from outside of interaction range [*] Resolved an issue with Lava Forge potentially getting into a broken state when running out of lava [/list] [h2]Balance Changes[/h2] [list] [*] Increased default inventory space from 20 to 30 [/list] [h2]General Improvements[/h2] [list] [*] Reverted change: "Rotating items will now always prioritize rotating the grabbed item over something targeted". This needs more consideration and I'm listening to feedback. [*] Progression technologies now list dependencies on its tooltip [*] Pump is now placed with the fluid outputs corresponding to the visuals [*] Foliage is now disturbed when changing nearby tiles such as vines breaking under placed scaffolding [*] Unexplored areas lit up by Ancient Technologies no longer show up on map [*] Reduced Miasma Wellspring interaction area [*] Structures that use fluids and are placed with pipette will now be created with the correct visuals [/list]