Patch notes for April 4th
Author: Jasson,
published 7 months ago,
After a few days of work I'm happy to bring the largest patch yet. This is a hefty one with some juicy changes. Thank you everyone for your patience and amazingly positive support. These patches will continue so be sure to keep an eye out for them!
[b]NOTE:[/b] Settings file was unfortunately reset but shouldn't be again in the future. Sorry!
[h2]Graphics/Settings Overhaul[/h2]
The following are changes related to graphic settings.
[list]
[*] Fullscreen (Borderless) is now a toggle option
[*] While in windowed mode the game can now be freely resized
[*] UI now automatically scaled based off of resolution
[*] "Framerate Limit" is now an option under Graphics
[*] "UI Scaling" is now an option under Accessibility
[*] "Text Scaling" is now an option under Accessibility. This is a WIP and large text doesn't always fit nicely yet.
[*] "Pause in Background" is now and option under General
[*] "Mute in Background" is now an option under Audio
[/list]
[h2]Critical Issues[/h2]
[list]
[*] Resolved issue with saving not working after deleting a world and creating a new one with the same name
[*] Resolved crash on startup that some players would run into
[*] Resolved an issue with monster invasions occurring more often than they should
[*] Resolved issue with bypasses getting into a completely broken state
[*] Resolved issue with fluid system incorrectly reusing networks causing a myriad of problems
[*] Resolved issue with Plant Support getting into a broken state related to power changes and growth times
[/list]
[h2]Additional Issues[/h2]
[list]
[*] Resolved issue with game not rendering properly after a resolution change and still in the settings
[*] Resolved issue with Research UI not displaying correctly after resolution change
[*] Resolved issue with healthbar on HUD not resizing properly on resolution change
[*] Resolved font visual issue that would occur after changing resolution repeatedly
[*] Resolved an issue with monster invasions UI warning not being cleared after a load
[*] Resolved an issue with some structures becoming "broken" from monster attacks
[*] Resolved issue with using automatic harvest method
[*] Fixed issue with plant supports allowing seeds to be taken out of them
[*] Fixed multiple issues with Quartz "plant"
[*] Fixed typo in Adamantite Ore description
[*] Add missing text for locale key in Foldery UI
[*] Resolved issue with Power Relay tutorial requiring very specific ordering
[/list]
[h2]Balance Changes[/h2]
[list]
[*] Void Matter is now temporarily craftable (will be removed later in development once we add more content to acquire them)
[*] Worlds are now generated with many more Ancient Tech, several more Mana Conduits and other POIs (Point of Interests)
[*] Another small wood deposit will now appear near the starting region
[*] Improved starting regions resource distribution
[*] Unprovoked monster invasions will no longer overlap with Mana Conduit infusion invasions
[*] Reworked balancing for second tier of matter. They require less materials craft but recipes require more
[*] Added in several missing prerequisites for technologies
[*] Balanced Vessel Cactus harvest methods
[*] Reduced Solbloom sawblade harvest method yield
[*] Biomass II is now a biofuel
[/list]
[h2]Other Changes[/h2]
[list]
[*] Save files now use the world name and seed
[*] Rotating items will now always prioritize rotating the grabbed item over something targeted
[*] Toolbar now swaps grabbed item with the existing toolbar item
[*] Significantly increased performance when power network grid is being shown
[*] Foldery now has a technological item slot (requires existing folderies to be replaced)
[*] Power Transmitter now plays running animation and has a light source
[*] Improved icons for several items
[*] Improved audio output from multiple foldery
[/list]