After a few days of work I'm happy to bring the largest patch yet. This is a hefty one with some juicy changes. Thank you everyone for your patience and amazingly positive support. These patches will continue so be sure to keep an eye out for them! [b]NOTE:[/b] Settings file was unfortunately reset but shouldn't be again in the future. Sorry! [h2]Graphics/Settings Overhaul[/h2] The following are changes related to graphic settings. [list] [*] Fullscreen (Borderless) is now a toggle option [*] While in windowed mode the game can now be freely resized [*] UI now automatically scaled based off of resolution [*] "Framerate Limit" is now an option under Graphics [*] "UI Scaling" is now an option under Accessibility [*] "Text Scaling" is now an option under Accessibility. This is a WIP and large text doesn't always fit nicely yet. [*] "Pause in Background" is now and option under General [*] "Mute in Background" is now an option under Audio [/list] [h2]Critical Issues[/h2] [list] [*] Resolved issue with saving not working after deleting a world and creating a new one with the same name [*] Resolved crash on startup that some players would run into [*] Resolved an issue with monster invasions occurring more often than they should [*] Resolved issue with bypasses getting into a completely broken state [*] Resolved issue with fluid system incorrectly reusing networks causing a myriad of problems [*] Resolved issue with Plant Support getting into a broken state related to power changes and growth times [/list] [h2]Additional Issues[/h2] [list] [*] Resolved issue with game not rendering properly after a resolution change and still in the settings [*] Resolved issue with Research UI not displaying correctly after resolution change [*] Resolved issue with healthbar on HUD not resizing properly on resolution change [*] Resolved font visual issue that would occur after changing resolution repeatedly [*] Resolved an issue with monster invasions UI warning not being cleared after a load [*] Resolved an issue with some structures becoming "broken" from monster attacks [*] Resolved issue with using automatic harvest method [*] Fixed issue with plant supports allowing seeds to be taken out of them [*] Fixed multiple issues with Quartz "plant" [*] Fixed typo in Adamantite Ore description [*] Add missing text for locale key in Foldery UI [*] Resolved issue with Power Relay tutorial requiring very specific ordering [/list] [h2]Balance Changes[/h2] [list] [*] Void Matter is now temporarily craftable (will be removed later in development once we add more content to acquire them) [*] Worlds are now generated with many more Ancient Tech, several more Mana Conduits and other POIs (Point of Interests) [*] Another small wood deposit will now appear near the starting region [*] Improved starting regions resource distribution [*] Unprovoked monster invasions will no longer overlap with Mana Conduit infusion invasions [*] Reworked balancing for second tier of matter. They require less materials craft but recipes require more [*] Added in several missing prerequisites for technologies [*] Balanced Vessel Cactus harvest methods [*] Reduced Solbloom sawblade harvest method yield [*] Biomass II is now a biofuel [/list] [h2]Other Changes[/h2] [list] [*] Save files now use the world name and seed [*] Rotating items will now always prioritize rotating the grabbed item over something targeted [*] Toolbar now swaps grabbed item with the existing toolbar item [*] Significantly increased performance when power network grid is being shown [*] Foldery now has a technological item slot (requires existing folderies to be replaced) [*] Power Transmitter now plays running animation and has a light source [*] Improved icons for several items [*] Improved audio output from multiple foldery [/list]