This patches brings some welcomed changes including settings on the main menu. Lots of various issues resolved and many improvements. After the last set of patches I have started using an experimental branch. A few brave players have been playing on it and I believe it is now ready for everyone else. I plan to continue to put out patches for 0.2 but I am also going to start working on 0.3. Thank you everyone for your diligence with reporting issues and providing feedback! [h3]Settings are now available on the main menu!![/h3] [h2]Resolved issues[/h2] [list] [*] Resolved issue with plants growing in irrigated plant support despite not having the proper fluid supplied [*] Resolved issue with Lotus (invading enemy) getting stuck on slopes [*] Resolved issue with the corner of the unexplored regions damaging the player despite it looking safe [*] Resolved issue with toolbar not updating item quantity when moving a stack of an item (shift + click) to a chest [*] Resolved issue with Irrigated Plant Support not harvesting when placed until after a game load [*] Resolved issue with bypass incorrectly connecting visually to a corner transport tube in front of it [*] Resolved issues with Storage Tank and Lava Forge not completely working with Pipette [*] Resolved issue with replacing broken items not persisting meta data such as output direction and recipe [*] Resolved issue with Repair Tools being used on broken structures to no effect [*] Resolved issue with pipes causing transport tubes to be "connected" to them visually [*] Resolved issue with pipes incorrectly connecting to fluid inputs/outputs from the side [*] Resolved issue with unlimited plant harvest methods not actually being unlimited (Burilla Sawblade) [*] Resolved issue with tech tree sometimes becoming visually duplicated [*] Resolved issue with tooltip staying opening when opening another structure's interface [*] Resolved issue with replacing tiles when background is empty [/list] [h2]Improvements[/h2] [list] [*] Dropped items are now limited to 300. Once this limit is met the oldest dropped item will be destroyed. This is to help with performance issues. [*] Improved key binding support to keypad and many other less commonly used keys [*] Added a Early Access disclaimer that is displayed after launching the game [*] Moved all player facing text over to locale file to better support future localizations [*] Improved paragraph word wrapping [*] Improved Ancient Device interface [*] Automatic UI scaling now works off of resolution height rather than width [*] Optimized UI memory usage [*] Resolved several memory leaks caused by saved and exit to menu [/list] [b]EDIT:[/b] Patched two small regressions with this patch so far including [list] [*] Resolved issue with game not launching correctly with no settings file [*] Resolved issue with taking damage in emitted regions as if the region is not emitted [/list]