Patch details for v0.2.6
Author: Jasson,
published 7 months ago,
Patch incoming with some major improvements to the fluid system as well as many important issues resolved and even some bonus changes. Once again, thank you to everyone for your patience and diligence in reporting problems.
[b]NOTE:[/b] Any existing fluid networks may need to be picked up and placed back down to work properly to get it out of a broken state from earlier versions.
I am going to continue streaming development working on AutoForge so if that's something you would like to see you can join my Twitch channel at [url=https://www.twitch.tv/jmcmorris]https://www.twitch.tv/jmcmorris[/url].
[h2]Critical Issues Resolved[/h2]
[list]
[*] Resolved crash when attempting to destroy a fluid related machine
[*] Resolved issue with many machines and other things not working properly after quitting to menu and loading a world or starting a new one
[*] Resolved an issue with monster invasions incorrectly going after structures in Point of Interests
[*] When upgrading to v0.2.6 any current monster invasions are cleared out due to them being in a bad state
[*] Resolved issue with inventory incorrectly thinking there is space in it with empty locked items
[*] Resolved issue with ladder slide sfx continuing to play after getting off a ladder
[*] Resolved issue with Advanced Conduit Tapping research not unlocking tapping without a restart
[/list]
[h2]Issues Resolved[/h2]
[list]
[*] Canceling a craft with full inventory now drops the items
[*] Resolved issue with planting Eldor tree not rendering properly
[*] Eldor Tree now drops Eldor Bloom when harvested manually
[*] Fixed icons for Pipe Bypass, Large Pipe Bypass, Fire Wisp Ovoid, and Wind Wisp Ovoid
[*] Resolved issue with UI updating power production value when it is 0
[*] Porter II placement render fix
[*] Crankos is now indestructible
[*] Resolved issue with plant support tool progress bar not updating properly
[*] Resolved several issues with fluid connections not being established correctly
[*] Resolved many issues with pipe bypasses not working
[*] Resolved several issues with being able to establish a fluid connection with differing fluid types (this is a WIP and needs to give players feedback)
[/list]
[h2]Other Changes[/h2]
[list]
[*] Destroying a plant support now gives back the seed and tool if it is fully charged
[*] Changing the plant support recipe now gives back the tool if it is fully charged
[*] Gumvine shoot now stacks to 99
[*] Tweaks to a few Tutorial and Upgrade Phrases
[*] Mana Conduits now regenerate HP when not being attacked
[*] Repair Tools can no longer be used on Mana Conduits
[*] Reduced Mana Conduit hitbox
[*] Added "Required Essences" to Foldery UI
[*] Improved Excavate Upgrade Icon
[*] Pump rotation is conveyed visually
[*] Storage Tank now defaults to no fluid type
[*] Fluid inputs and outputs now have to be connected directly and not from the side (there is a small remaining issue with this)
[/list]