AutoForge Update - The Stargazer has arrived!
Author: babygirl,
published 1 month ago,
Greetings Golems!
[b]We're excited to announce that AutoForge's latest update, The Stargazer, is now live![/b] Thank you to all the Experimental and Beta players who gave us a lot of helpful feedback, especially in such a short period of time.
[img]https://clan.cloudflare.steamstatic.com/images//44253482/d207b2feacb1693475eb1223a812e077dc275d65.jpg[/img]
In case you missed the previous updates, The Stargazer brings life to the Sky Biomes with sky islands, new NPCs, new quests, and new points of interest and technology. There’s a lot of new content for you all to discover. Have we said the word “new” enough?
Before we get to the patch notes, there’s a few things we want to share. But first, a surprise!
[h2]New Languages![/h2]
Adding more languages has been something we’ve been working on for a while, and we’re excited to announce that AutoForge is now available in [b]TWELVE[/b] new languages!
[list]
[*]Brazilian Portuguese
[*]Chinese (Simplified)
[*]Chinese (Traditional)
[*]French
[*]German
[*]Italian
[*]Japanese
[*]Korean
[*]Polish
[*]Russian
[*]Spanish
[*]Ukrainian
[/list]
We've heard the concern many community members have expressed about the default pricing in certain regions. Our [b]huge team[/b] of accountants have been tirelessly working to address this. I'm happy to say that we have decreased the price of AutoForge in several currencies associated with these new languages. Our goal is to make AutoForge more accessible to everyone, regardless of their location and language.
[img]https://clan.cloudflare.steamstatic.com/images//44253482/45d76834ba3a162b21b5b200b688b60d78675504.gif[/img]
[h2]Sky Biomes and Points of Interest[/h2]
The Stargazer introduces a very large number of Points of Interest into the world generation, that are going to make exploring each area much more rewarding and exciting. Not least of all the previously empty Sky Biomes! Now, the world so abundant with magic has levitated full islands from the planet, filling the regions above; packed with resources, goodies, and perhaps a new friend or two...?
All of these new Points of Interest required a lot of time and talent to build and we were lucky enough to contract a pillar of the community Grizzle to design these with us, Thank you, Grizzle!
[img]https://clan.cloudflare.steamstatic.com/images//44253482/c74ff9b58cd14df842f0e62ce7ea5bf598dec36e.png[/img]
[h2]Bonding Agents[/h2]
Researching new technologies in AutoForge is receiving a new twist - bonding agents. Midgame and beyond technologies can require a bonding agent but which bonding agent changes from technology to technology. You'll need to be clever with this part of your factory!
[img]https://clan.cloudflare.steamstatic.com/images//44253482/07d6e2a7712e7ec464522a1308d68be8b11f2233.png[/img]
[h2]Save Reset[/h2]
With the release of all the new content in 0.4, a save reset is required. As we mentioned before, we hope this will be one of the very few times this needs to be done in Early Access, and appreciate everyone’s understanding! For those who want to see through their existing save, a beta branch of 0.3 is accessible through Steam. Go to AutoForge Properties > Betas and select the "0.3.0 - Strange Encounters" branch from the dropdown menu.
[img]https://clan.cloudflare.steamstatic.com/images//44253482/fe04c78228d28627ed71a72c0eb07bfea2eb669a.png[/img]
[h2]Community Support[/h2]
With 0.4 being a very content-driven update with a lot of new additions and adjustments, things are going to feel a little different (and there might be some bugs hiding that we haven't caught yet). If you run in any issues or have thoughts on the latest content/changes, please let us know either in our Discord or through the Steam Discussion Forums. We’d also love to hear your thoughts on all the new content, characters, Points of Interest, and any general thoughts! With that in mind if you're enjoying AutoForge and our progress through Early Access please don't be shy about leaving us a review (it really helps)!
With all this out of the way; [b]let’s go stargazing![/b]
[img]https://clan.cloudflare.steamstatic.com/images//44253482/3f5f4f0e86bb698f18e4b1ae5cc070d445a13496.gif[/img]
[h2]Patch Notes for 0.4 The Stargazer[/h2]
[h3]Major Changes:[/h3]
[list]
[*] AutoForge is now available to play in many new languages
[*] Introduced many new NPCs
[*] Expanded the technology tree with several new technologies
[*] Introduced Bonding Agents - a new addition to researching
[*] Introduced the new Sky biome
[*] Added hundreds of new Points of Interest of all sizes to add variety
[*] Added dozens of new tiles, doodads, and decoration items throughout the world
[/list]
[h3]General Improvements[/h3]
[list]
[*] New plants: Cyclona, Echone, and Falstar
[*] New Monster: Quaridin
[*] Added Factory Lamp craftable light source
[*] Added Sturdy Crate and Storage Container items
[*] The Fiery biome surface terrain has been reworked
[*] More camera zoom levels added to both gameplay and map mode
[*] Map is now centered onto the player when switching to map mode
[*] UI Scaling can now go up to 400%
[*] Depleted resource nodes are no longer shown on the map
[*] Changed to new game fonts
[/list]
[h3]Balance Changes[/h3]
[list]
[*] Change Terraform upgrade to increase both harvest power and speed by 25%
[*] A few recipes are now now listed in learned recipes from technologies
[*] Harvest power is now consistent regardless of harvest area (below it would be lowered with a larger area)
[*] Reduced the fuel burn rate of the Forge by 20%
[*] Revised item stack sizes
[*] Cermet Lava recipe is now acquired through the Cermet Technology
[*] Slightly reduced maximum jump height
[*] A few learned recipes are not listed such as alternative recipes
[/list]
[h3]Critical Issues[/h3]
[list]
[*] Resolved issue with Mana Conduit prime and infuse button were not always set correctly
[*] Resolved common crash while playing after having quit to menu
[*] Potentially resolved seemingly random crash when transitioning between biomes
[*] Resolved issue with map colors being wrong on some GPUs
[*] Resolved issue with map colors becoming off when new tiles are added
[*] Resolved issue with UI text scaling being smaller than it should at X50% UI scales
[/list]
[h3]Minor Issues[/h3]
[list]
[*] Resolved issue with settings UI being scaled down more than it should
[*] Resolved issue with NPC dialogue sometimes not being positioned correctly
[*] Resolved issue with being able to clip through ceilings with double jump
[*] Resolved issue with clipping into the wall when roll jumping and then running back
[*] Resolved issue with player moving up when changing a nearby slope
[*] Resolved issue with scaffolding placed during world generation not working
[*] Resolved several minor issues all potentially occurring when exiting to the main menu at certain times
[/list]