Hi all, in this patch we have tuned crafting, fixed a number of bugs and added a few more spells. Detailed change log follows: [list] [*]NEW: Fear Totem for Warlock - similar to other totems, this one emits which lowers the Morale of nearby enemies. Obviously, your allies will start panicking soon if the totem is not destroyed. [*]BUGFIX: All traps were targetable by a number of spells like Teleportation, Bless, etc. Obviously it was not a desired effect and we fixed it. [*]BUGFIX: AI was handling Invisibility badly and pointlessly re-casting it on the same unit. Fixed. [*]UPDATE: Extended range and area of Dark Vision spell [*]UPDATE: Resources are given more intelligently, i.e. the engine tries to figure out which resource items you are missing the most and give them to you after battles. Obviously, other conditions like the environment and killed enemies have to be met. [*]UPDATE: Pigs and Chickens appear in villages and are capturable (Turles too). You won't make a killing machine out of a Chicken; nevertheless you can carry it to battles :P [/list] We have started to work on the next faction - Ratmen. We already have a good idea about the campaign design and right now we are working on storyline details. Also, I would like to invite you to our social media channels: https://www.instagram.com/ageoffeargame/ https://twitter.com/ageoffeargame Take care, Les & AOF Team