Hi all, this patch is full of bug fixes and tunings. We are slowly refactoring our code for the new Java 17 and the overall performance should be better. Change log: [list] [*] Traps (as well as a few other special objects, e.g. cauldron, barricade, explosive barrel, etc.) can be placed without using turn. We are still tuning AI for this logic update. [*] Slippery is less potent (10% slip chance and 30% chance of pushing away in melee). [*] We track a few last triggered Global Events and make sure the same ones won't be triggered. [*] AI moving invisible units is much faster (previously animation time was the same as normal move). [*] Holy Protection attribute for Inquisitors and Valkyries. This attribute makes units immune for Necromancy and Death spells. [*] Units with Hit and Run aren't able to attack again after retreat. [*] Poisoned invisible units won't be revealed (till they die). [/list] As usual, all feedback is welcome! Take care, Les & AOF Team