BUG FIXES AND HOLY PROTECTION!!
Author: Les,
published 2 years ago,
Hi all, this patch is full of bug fixes and tunings. We are slowly refactoring our code for the new Java 17 and the overall performance should be better.
Change log:
[list]
[*] Traps (as well as a few other special objects, e.g. cauldron, barricade, explosive barrel, etc.) can be placed without using turn. We are still tuning AI for this logic update.
[*] Slippery is less potent (10% slip chance and 30% chance of pushing away in melee).
[*] We track a few last triggered Global Events and make sure the same ones won't be triggered.
[*] AI moving invisible units is much faster (previously animation time was the same as normal move).
[*] Holy Protection attribute for Inquisitors and Valkyries. This attribute makes units immune for Necromancy and Death spells.
[*] Units with Hit and Run aren't able to attack again after retreat.
[*] Poisoned invisible units won't be revealed (till they die).
[/list]
As usual, all feedback is welcome!
Take care,
Les & AOF Team