Hi all, over the last few weeks we have been working on a few unique mechanics for the Ratmen faction. However, we also re-factored a few of existing systems which apply to all existing factions: [list] [*]Invisible units' attacks automatically become backstabs and have attack / damage bonuses to the first strike. [*]Disease has a small chance to spread to any nearby unit (allies and enemies alike). Also, Disease reduces maximum hit points by one. [*]We have added a number of traps, e.g. Bone Trap for Necromancers, and we are still working on back-porting traps mechanics to all other factions. [/list] Take care, Les & AOF Team