Hi all, we have just patched our games again, this time with a number of additional units, improved skills and enhanced traits system. We continue to work on new faction (Ratmen) and also on its unique Stealth mechanics. First of all - new units: [list] [*]Cerberus is a new fast-attacker for Chaos Demons. Just like Wolves, it can be upgraded to a hit-and-run unit, however Cerberus also deals extra Fire damage. [*]Elder is yet another upgrade for floating Evil Eyes from Chaos Demons faction. We have packed it with anti-magic skills, therefore all spellcasters beware! [*]Crabman joins the Sea People as a durable blocker with Power Strike ability. It's definitely a nice addition to your line of Sea Divers. [*]Cows also join the ranks of all monsters and beasts. Just like fearsome Pigs and Chickens, those slow land cruisers can completely decimate all grass around. [/list] Then we also upgraded some existing boys with new skills: [list] [*]Bard has its own unique skill Ballad which adds experience points to units not participating in a battle. [*]Polymorph spells were added with a cooldown which triggers after the unit comes back to its original shape. [/list] Also, thanks to conversation with Stagz we refactored the traits system a bit to make it more playable, i.e. traits can be removed with Mutagen potion and the game also clearly displays the number of traits a unit can learn. Everyone is invited to our discussions: https://steamcommunity.com/app/431700/discussions/0/3186865924601088525/ Take care, Les & AOF Team