[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31380126/e9b00148bfb36a57250520e8f25ddec38800b9c9.png[/img] [h1]Skirmish Mode and Terminators![/h1] Battle against AI or your friends using Terminator units in our most recent update. Here's a breakdown of what to expect from our new units! [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31380126/48b2e132c8301b86ac05e0bcf1234dd50d7e9eaf.png[/img] [b]Terminator stats:[/b] [list] [*]Armor- Heavy armor and heavy damage! [*]Bulky- Only one terminator allowed per squad [*]Lightning Claws- Pair with a ranged weapon or duel wield for double melee attack! [*]Chainfist- Melee weapon that adds resistance to attack and degradation on counter attacks [*]Power Fist- Melee weapon that grants a chance for target unit to lose a tactical point [*]Combi-Bolter- Ranged weapon that allows a chance for a target unit to lose a tactical point [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31380126/54199157ca5f8c2983cf3d7e77a851be31d777b7.png[/img] [/list] [h1]Patch Notes[/h1] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31380126/0ea8f738d18b8ee11e1514bb2d2aeedd1d6ecdcc.png[/img] [b]New Features[/b] [list] [*]AI Skirmish Mode now available! Battle against AI! [*]Terminators playable in Multiplayer and AI Skirmish for Ultramarines and Word Bearers [*]Redesigned multiplayer maps for better balance and strategy [*]Some interim UI updates [*]Background music! [*]Fog of war has been eliminated [/list] [b]General Updates[/b] [list] [*]ARMY BUILDER - The number of available deployment points have been reduced in the army builder to coincide with the multiplayer/skirmish map adjustments. [b]Existing armies above 90 pts will be deleted.[/b] [*]Graphical updates and model fixes on terrain and sets [*]New SFX on button clicks, hover, and unavailable [*]Level redesigns, new lightbakes, updated textures, and new models for some set pieces [*]Hexes are hexes! Hex indicator UI is now a hex instead of a circle! [*]Better Rubble [*]Temporarily removing objective matches in multiplayer [*]Plasma ability adjustments to prevent it from being overpowered [*]Lots of new LODs for set pieces and weapons [*]Some new unit animations added [/list] [b]Bugs Fixed[/b] [list] [*]Even more behind-the-scenes performance enhancements [*]Extremely loud fire SFX quieted or removed from some levels [*]Fixed issues with the serializing of the starting unit positions [*]Weapons should now be correctly held by units even during cutscenes (not hovering, backwards, upside down, or 20ft to the right) [*]General AI bug fixes and enhancements to make them smarter [*]Units now aim before firing and stop firing when they're supposed to [*]Now that fog of war has been removed, units no longer randomly pop in and out of existence [*]Can no longer accidentally select units behind the pause menu [*]Fixed an issue where some PCs couldn't launch levels in VR [*]Fixed an issue where sometimes continue button didn't work in VR [*]Fixed an issue where sometimes Word Bearer Sergeants would get stuck during an Assault [*]Fixed an issue where resolution options would double up if you open the menu twice [*]Sergeants should now always go to the correct position in a hex [*]Objective text now always appears on the tactical map for PC [*]Walls you shouldn't be able to walk through can no longer be walked through [/list] [b]Known Issues[/b] [list] [*]Terminators sometimes slide around after moving to a new hex [*]Word Bearer Terminator weapon UI displays Ultramarine Lightning Claws, Chainswords, and Powerfists instead of red Word Bearer weapons [/list] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31380126/f5721ba460e72fb9302237a8f31a1cb0a420de15.png[/img] That's all for now, folks! And don't forget to hop into our [url=https://steamcommunity.com/linkfilter/?url=https://discord.gg/upN8WdF]Discord server[/url] to chat us up. It's been fun! Thanks to everyone for your feedback, support, and patience! We couldn't do this without you all!