Skirmish Mode and Terminators!
Author: SW_Erin,
published 6 years ago,
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31380126/e9b00148bfb36a57250520e8f25ddec38800b9c9.png[/img]
[h1]Skirmish Mode and Terminators![/h1]
Battle against AI or your friends using Terminator units in our most recent update. Here's a breakdown of what to expect from our new units!
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31380126/48b2e132c8301b86ac05e0bcf1234dd50d7e9eaf.png[/img]
[b]Terminator stats:[/b]
[list]
[*]Armor- Heavy armor and heavy damage!
[*]Bulky- Only one terminator allowed per squad
[*]Lightning Claws- Pair with a ranged weapon or duel wield for double melee attack!
[*]Chainfist- Melee weapon that adds resistance to attack and degradation on counter attacks
[*]Power Fist- Melee weapon that grants a chance for target unit to lose a tactical point
[*]Combi-Bolter- Ranged weapon that allows a chance for a target unit to lose a tactical point
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31380126/54199157ca5f8c2983cf3d7e77a851be31d777b7.png[/img]
[/list]
[h1]Patch Notes[/h1]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31380126/0ea8f738d18b8ee11e1514bb2d2aeedd1d6ecdcc.png[/img]
[b]New Features[/b]
[list]
[*]AI Skirmish Mode now available! Battle against AI!
[*]Terminators playable in Multiplayer and AI Skirmish for Ultramarines and Word Bearers
[*]Redesigned multiplayer maps for better balance and strategy
[*]Some interim UI updates
[*]Background music!
[*]Fog of war has been eliminated
[/list]
[b]General Updates[/b]
[list]
[*]ARMY BUILDER - The number of available deployment points have been reduced in the army builder to coincide with the multiplayer/skirmish map adjustments. [b]Existing armies above 90 pts will be deleted.[/b]
[*]Graphical updates and model fixes on terrain and sets
[*]New SFX on button clicks, hover, and unavailable
[*]Level redesigns, new lightbakes, updated textures, and new models for some set pieces
[*]Hexes are hexes! Hex indicator UI is now a hex instead of a circle!
[*]Better Rubble
[*]Temporarily removing objective matches in multiplayer
[*]Plasma ability adjustments to prevent it from being overpowered
[*]Lots of new LODs for set pieces and weapons
[*]Some new unit animations added
[/list]
[b]Bugs Fixed[/b]
[list]
[*]Even more behind-the-scenes performance enhancements
[*]Extremely loud fire SFX quieted or removed from some levels
[*]Fixed issues with the serializing of the starting unit positions
[*]Weapons should now be correctly held by units even during cutscenes (not hovering, backwards, upside down, or 20ft to the right)
[*]General AI bug fixes and enhancements to make them smarter
[*]Units now aim before firing and stop firing when they're supposed to
[*]Now that fog of war has been removed, units no longer randomly pop in and out of existence
[*]Can no longer accidentally select units behind the pause menu
[*]Fixed an issue where some PCs couldn't launch levels in VR
[*]Fixed an issue where sometimes continue button didn't work in VR
[*]Fixed an issue where sometimes Word Bearer Sergeants would get stuck during an Assault
[*]Fixed an issue where resolution options would double up if you open the menu twice
[*]Sergeants should now always go to the correct position in a hex
[*]Objective text now always appears on the tactical map for PC
[*]Walls you shouldn't be able to walk through can no longer be walked through
[/list]
[b]Known Issues[/b]
[list]
[*]Terminators sometimes slide around after moving to a new hex
[*]Word Bearer Terminator weapon UI displays Ultramarine Lightning Claws, Chainswords, and Powerfists instead of red Word Bearer weapons
[/list]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31380126/f5721ba460e72fb9302237a8f31a1cb0a420de15.png[/img]
That's all for now, folks! And don't forget to hop into our [url=https://steamcommunity.com/linkfilter/?url=https://discord.gg/upN8WdF]Discord server[/url] to chat us up. It's been fun!
Thanks to everyone for your feedback, support, and patience! We couldn't do this without you all!