Happy July, everyone! Act 2 is now live! What cool stuff can you look forward to in our most recent update? Glad you asked! Check it out: [h1]Act 2[/h1] Act 2 continues our side story on Calth following the betrayal of the Word Bearers as Magos Sarc teams up with Sergeant Acastus and begins the traversal of the underground ruins of the city planet. [list] [*]5 new single player maps. [*]Dreadnoughts added. [*]Terminators added. [*]UI Overhaul (In progress) - Menus, overlays, icons, combat indicators, turn indicators, etc. are all new and animated. [/list] [h1]Act 1 Changes[/h1] Act 1 has been fully restructured! If you've played it before, definitely do a new playthrough because it's entirely different! The tutorial has been moved separate from the campaign, level 1 drops you straight into the action, and we've got entirely new maps ready for you. [h1]Updates[/h1] [list] [*]Old armor system replaced by armor chits. Armor chits completely block incoming damage once per chit. [*]Shared Health bar. A single health bar is used to represent a hex. The larger hatch marks indicate the number of units. [*]Critical hits added to combat. There is a slight chance to get a critical hit when attacking. [*]All units were rebalanced and have new health values. [*]All weapons were rebalanced and have new damage ranges. [*]Special weapons have new critical effects. [*]Damage ranges are now listed on weapons. [*]Attacks can no longer “Miss”. The % to kill indicators have been replaced by a more intuitive health bar. The potential damage range is indicated by a flashing portion of the health bar. [*]New “In cover” icons have been added. [*]Sarc Ability added - Sarc will steal an active turret if he ends an action next to it. [*]The “Reform” action was removed from the game. [*]Fixed an issue where resolution settings reset [/list]