War has raged under Calth long after the actions on the surface, protracted conflicts to slay entrenched Word Bearers throughout the planets depths carry on. It has been 4 years since Squad Acastus secured a teleportarium and routed the Word Bearers from their librarium outpost. Our story picks up with a Legion Moritat, Orestes, attempting to rescue Calth Defence Forces from being sacrificed by Word Bearer cultists. What’s New with Betrayal at Calth? Enjoy the planet Calth on our beautiful new title screen! ACT 3 is by far the biggest release so far with 6 new single player levels and 4 new unit types. A number of UI updates have arrived, as always they are part of an ongoing process of updates. New Marine models are in the process of being added, they are in singleplayer at the moment and will be coming to multiplayer and other game modes as future updates roll out. For VR users, gameplay should be more stable, but we still have a lot of future changes coming up for those users specifically. Some sound fx have been updated. NEW UNITS [*]Legion Moritat: A highly mobile and deadly unit, capable of hit and run tactics and devastating damage to smaller isolated targets. [*]Calth Defense Forces: Drawn from the wider Ultramar Auxilia, Calth’s mortal defenders pack a punch with their numbers. Skilled at regrouping, and reinforcing one another and using cutting edge las weaponry, these troops provide valuable assistance to the Ultramarines. [*]Legion Apothecary: Practiced in both combat and healing, they can turn the tide by providing healing buffs to local forces. At close range an apothecary unit can provide deadly melee support to their brethren. [*]Word Bearer Cult Troops: Mortal soldiers of the Word Bearers. Wielding traditional solid munition weapons and a ferocious devotion to their masters, these traitor forces can use their numbers to protect allied astartes, and to overwhelm careless opponents. BETA NOTES: This act will be in beta at time of release. You may notice some bugs and or visual errors! Some common known issues at time of beta release include: [*]Multiplayer will have a number of hiccups and possible loading glitches, but is playable. [*]Story dialogue plates in act 1 are not up to date, and not currently implemented in acts 2 and 3. [*]Mission 3_1 will rarely freeze after a few rounds, this occasionally can be resolved by waiting a moment but otherwise will require an application restart. [*]Some Units do not have voice lines and or final voice line at this time, these will be patched in as they are ready, we will release patch notes for this. [*]Some weapon fx may sync off or trigger at odd moments. [*]Armor on marines may sometimes not appear correctly, two known possibilities include marine heads becoming invisible at large distances, and shoulder pauldrons becoming invisible when certain weapons are equipped. [*]Many gunfire animations can still fire in wild directions or through objects. This will be addressed in a future patch. As always, if you encounter any concerning issues please send a log or description of the issue to: support@steelwoolgames.com