Early Access - Patch Notes #1
Author: SW_Erin,
published 6 years ago,
[h1]Patch #1[/h1]
We just rolled out an optimization and performance patch! Here’s what to expect:
[b]Fixed[/b]
[list]
[*]Optimized texture resolution and compression
[*]More robust graphics settings exposed with updated graphics setting UI
[*]Graphics settings persist across game sessions
[*]Oculus control UI added to tutorial
[*]Switching from VR to PC or PC to VR will swap to the last player setting for VR or PC
[*]Reduced volume of the sheep scream on the company logo splash screen
[*]Fixed a bug where sometimes the shoot value would double
[*]Asynchronous loading added to loading scene to prevent lock-up on load and reduce load times
[*]Updated lightmap bakes
[/list]
[b]In Progress[/b]
We received some very useful user feedback, so here’s a few suggestions that we’re planning on implementing.
[list]
[*]Multi-player - Play versus AI
[*]In VR, ability to rotate using controllers instead of always needing to physically turn
[*]WMR button mapping bug
[*]Toggle subtitles on and off
[*]Improving text legibility in VR
[*]Background music and updated sound FX
[*]Fixing the issue where the game automatically launches in VR if a headset is detected and making that menu easier to navigate
[*]Inverted mouse control option
[*]Melee animations for units using melee weapons
[/list]
A huge thanks to everyone for your feedback, suggestions, bug reports, kind words, and support! We're still in Early Access and your input is invaluable. You're all great!