[h1]Patch #1[/h1] We just rolled out an optimization and performance patch! Here’s what to expect: [b]Fixed[/b] [list] [*]Optimized texture resolution and compression [*]More robust graphics settings exposed with updated graphics setting UI [*]Graphics settings persist across game sessions [*]Oculus control UI added to tutorial [*]Switching from VR to PC or PC to VR will swap to the last player setting for VR or PC [*]Reduced volume of the sheep scream on the company logo splash screen [*]Fixed a bug where sometimes the shoot value would double [*]Asynchronous loading added to loading scene to prevent lock-up on load and reduce load times [*]Updated lightmap bakes [/list] [b]In Progress[/b] We received some very useful user feedback, so here’s a few suggestions that we’re planning on implementing. [list] [*]Multi-player - Play versus AI [*]In VR, ability to rotate using controllers instead of always needing to physically turn [*]WMR button mapping bug [*]Toggle subtitles on and off [*]Improving text legibility in VR [*]Background music and updated sound FX [*]Fixing the issue where the game automatically launches in VR if a headset is detected and making that menu easier to navigate [*]Inverted mouse control option [*]Melee animations for units using melee weapons [/list] A huge thanks to everyone for your feedback, suggestions, bug reports, kind words, and support! We're still in Early Access and your input is invaluable. You're all great!