Improvements and Optimizations: - Fixed the enemy count in the stealth section, they will no longer call for reinforcements. - In modes other than the hardest, stealth is optional, and you can now grab a bow and arrows early and proceed directly to the assassination stage.(E0 Staff Quarters) - Removed the two enemies in the Blue Keycard room, triggering the zombie invasion event earlier. - Adjusted enemy hearing feedback, preventing them from being attracted by player gunfire during combat and attacking en masse. - Reworked human enemy alertness, they will abandon pursuit after a few seconds if they fail to detect the target. - Updated the save checkpoint safety detection mechanism, you can save if there are no zombies within 3 meters of you. - Revised the backpack system, stamina consumption is slightly increased when running, but does not affect item storage. Additionally, increased the initial capacity. (Temporarily lowered this mechanic to implement character attribute enhancements in the future) - Adjusted the spawn rates of all zombies, optimized the experience, and reduced the appearance rate of Red Crystal zombies. - Unfixed wandering zombies only appear in difficult and extreme difficulty modes. - Reduced the attack power and health of Red Crystal zombies by 25%. - Crawlers will no longer perform jump attacks if there is no height difference. - Extended the attack intervals of the Bloodworm. - When the generators are preheating, zombies will enter the control room, but will no longer directly block or reverse the preheating process. Instead, they will slow down the preheating speed. - On the Easy difficulty, lowered the rotation speed of the fan that requires rolling. - Removed the leap attack from the Predator and reduced its health. - Expanded the combat area with the Predator. - A new hairstyle has been added to Jodi's office mirror. Bug Fixes: - Issues with dragging bodies causing rolls and jumps. - Default dodge and roll direction restored to backward. - In difficult mode, full health will also be displayed as critically injured after loading a save. - Issue with save files not generating zombies in cheat mode. - Zombies without heads cannot be eliminated. - The final Predator in the A5 rooftop fight will not move in the New Game+. - The door to the A1 floor passageway will not open after going through the mechanisms in the New Game+. - The Black Suit is not displayed in the wardrobe. - Occasionally consumes stamina while aiming. - No footsteps on stairs. - Explosions from gas canisters lack killing power. If you have the Saved Game in the E0 Staff Quarters, you can load it and re-experience the later part of the changes. Again, I apologize for the poor experience of the previous version, this version has been optimized a lot and hopefully will redeem your goodwill towards The Killing Antidote.