I have noticed that time seems to be slipping by rather quickly. It feels like just yesterday I was starting out, and now a month has already passed! But I know some of you might feel that time is dragging on during the wait for the game's release. Naux has been working on several cutscenes recently, which are quite challenging. He has been persisting despite the difficulties. The use of motion capture equipment has improved our production efficiency. I regret that we did not purchase it sooner. Despite discovering significant accuracy and stability issues with the equipment, which fall far short of the official specifications, we have had to manually correct numerous animations. If possible, I would like to invest in better equipment in the future. Despite being in Early Access (version 0.5), the current chapter of the story mode should be completed as it offers a complete gameplay experience. New features added: - Data recovery: Damaged hard drives can be repaired in the office, recovering some of the data. This is a mini-game. - Briefcase: A password-protected briefcase containing rewards. Cracking the password requires using a password detector, which is also a mini-game. - Clothing color adjustment: Option to change the color of clothing. - Jodi's office upgrade: Jodi's office has been improved. - Secret cabinet: A new cabinet that Jodi can hide in, especially useful when sneaking around. - Elevator I constantly generate new ideas and jot them down in my notebook. I then pick the most suitable ones to develop. The longer-term ones are saved for future versions. In short, The Killing Antidote is not just a cosmetic zombie-shooting game. I hope the game will have rich content and gameplay mechanics. The next release is expected to take another month or so. Thanks for your support, understanding, and patience. We will strive to deliver better works in the future.