Hello everyone, Sharing the final dev log before the game's release. I hope that after the launch, we can continue improving this game together. Thank you in advance to everyone who plays and supports the game. Here’s what’s been done: [olist] [*] Added 5 more enemies, including 2 new bosses. Three of these enemies, including the bosses, have unique special attack abilities: Demon King, Storm Knight, Mushroom, Sea Monster, and Naga Monster. [*] The slow aura feature of Catastrophe was removed as it made the game too difficult and somewhat unclear, but this ability has been reworked and added to the Naga Monster. [*] Added a tooltip feature to the main menu. [*] Numerous bugs, both large and small, were fixed after extensive playtesting. [*] Unique enemies were assigned to each map, and enemy spawns were recreated accordingly across all maps. [*] The Evil Mage enemy will be renamed to Undead Mage. [*] Improved the boss panel. [*] Improved the status effect panel. [*] Leaderboard and multiplayer panels are now toggleable with a button. [*] Skill Books can now be accumulated and used to unlock new abilities. [*] Removed Monsteropedia and outfit unlock features; the first player can access these panels. This way, shards will only be used for gem crafting. [*] Steam lobby invites will now trigger in-game notifications and can be approved directly in-game. [/olist]