Hello everyone, The development of features in the multiplayer section is progressing rapidly. Before delving into this section, let's take a brief look at the UI. There are some issues with the in-game UI, and I'm aware of them, so I started making changes before the game was released. It was quite challenging to move items due to the distance between Equipment and Backpack (one on the right side of the screen and the other on the left). Therefore, I introduced the convenience of moving items with a double-click. Now, by bringing both UI elements closer together and refreshing them, the UI has improved. UI improvements will continue even after the game is released, but these enhancements will not be released until the first multiplayer version of the game. Now, let's talk a bit about multiplayer. We've synchronized our first enemy, which is, of course, the simplest enemy with no special abilities. This enemy can both attack and be defeated. Additionally, we've synchronized the death and resurrection of the wizard, and alongside this, the ability for the other player to revive the fallen wizard has been introduced. Next up is the synchronization of abilities and the characteristics of other enemies. Finally, the release format of the game has been changed to Early Access because there are a lot of features I want to improve based on early access feedback. [b]New equipment and backpack panel[/b] [img]https://clan.cloudflare.steamstatic.com/images//44858801/9e81a685d5e3c1dc00dd4fbfe826ec84445756f1.png[/img] [b]Player helping each other[/b] [img]https://clan.cloudflare.steamstatic.com/images//44858801/2cc5810d9b187787069d0eaa326f62a40cbc6098.png[/img]