Hello everyone, It's been two weeks since I started working on the multiplayer mode. As a developer who has never dealt with network code before, I initially struggled a lot. I began the development process with Unity's NetCode library. I had synchronized the item system and some minor things, but when it came to fast-moving objects like spells, it failed. Fast-moving objects weren't synchronizing well enough. After a brief investigation, I attempted to solve the problem with Photon Fusion, but I couldn't succeed. Then I decided to try with Mirror, and after a 2-day learning process and adjusting the project to fit Mirror, I finally achieved the desired result. Objects are synchronizing fast enough now. As I write this journal, I have started working on synchronizing the map. While my previous estimate for the completion of a smoothly working multiplayer mode was 2 months, my current estimate is at least 4-5 months, so I decided to release the game to early access. Additionally, I will provide you with updates on the development process at regular intervals like this. [b]Good bye Unity Netcode and Welcome Mirror[/b] [url=https://clan.cloudflare.steamstatic.com/images//44858801/f85327b5c81f6a61b9d4a27a7a764959e4b31b8f.png][img]https://clan.cloudflare.steamstatic.com/images//44858801/659dd98c8e21613b646395e5143dc7a1823dbcda.png[/img][/url][url=https://clan.cloudflare.steamstatic.com/images//44858801/caccc5912187b8e4b45de855daff4fead92db29d.png][img]https://clan.cloudflare.steamstatic.com/images//44858801/8df5d7f750221e3b5d4d0a01a400856588c5efc9.png[/img][/url][url=https://clan.cloudflare.steamstatic.com/images//44858801/f168c58d962316a2d62bccbd1ada031974c81b36.png][img]https://clan.cloudflare.steamstatic.com/images//44858801/71f958da1c7e38c742cb95d139d4e0136862c205.png[/img][/url]