Hey Wizards, Thank you for your ongoing support and feedback! We’re excited to announce that Patch 0.4.22 is now live, bringing important fixes and improvements based on the issues you've reported. This update addresses several bugs, enhances gameplay experiences, and improves overall performance. We’ve heard your concerns, and this patch tackles some of the most critical issues. Here’s what’s included in this patch: Patch Notes - Version 0.4.22: [list] [*] Fixed a bug causing the game to get stuck on the loading screen during launch. [*] Improved the performances of the Terrus and Anahita Boss fights. [*] Fixed headgear and medallion visibility when interacting with the character customizer in multiplayer. [*] Corrected Arcana displaying in the wrong slot in the Forgotten Variants menu. [*] Resolved a game crash caused by dropping the pit stop contract relic. [*] Enhanced the UX for deleting save slots to prevent accidental deletion. [*] Fixed settings issues where some objects (like the starting relic selector SFX) weren't affected by audio settings. [*] Addressed a bug causing a game-stopping issue when bosses were killed after the last player had died. [*] Corrected music volume issues in the Desert biome and boss fights. [*] Dialog voices now properly follow the volume settings. [*] Flame breath arcana now counts as a Dragon Arcana. [*] Fixed various bugs in the map that prevented players from teleporting. [*] Resolved an issue that allowed players to move while the map was open. [*] Default app mode is now set to windowed fullscreen. [*] Reduced the frequency of NPC dialogue barks. [*] Fixed the infinite Critical Tornado bug. [*] Addressed an issue where the Heavenly Storm VFX remained on the wizard's hands. This patch is just the start of many improvements we're planning based on your feedback. Please continue to share your thoughts, and we'll keep working to make Wizard of Legend 2 the best it can be. [/list] See you in the trials! Dead Mage Team