Weekly Underspace Devlog #8: New Demo with New Monster Boss Battle!
Author: Camlann Producer,
published 1 year ago,
Hello starchasers!
Halloween will soon be upon us, which means another month has come and gone. The years really do start coming and they simply do not stop coming, do they?
[img]https://clan.akamai.steamstatic.com/images/35321791/acb96fcde3233896bc1e984691c61a27d1f1ffe6.jpg[/img]
[i]Please enjoy this festively appropriate cat picture.[/i]
As is tradition, here is another Underspace video -- this time from The Escapist's new show, Yahtzee Unscripted. Yahtzee Croshaw (of Zero Punctuation fame) found Underspace and decided to give the demo a go (in addition to Super Mario Bros. Wonder and Thief Simulator 2). It was streamed live and starts around the 1:20:00 timestamp (you might spot us in the comment section starting right from the beginning, though).
[previewyoutube=75_8AeT-bso;full][/previewyoutube]
Although there were some hiccups, it was a good stream and provided some really valuable feedback that is reflected in the most recent update (due to said hiccups). And because I want you guys to know how awesome these updates are, I've made a new demo for you including said updates. So you can test out the updates. And then update me. [url=https://discord.gg/GBKUQDa8xh]On Discord[/url].
[h1][b]DOWNLOAD THE NEW DEMO [url=https://pastaspace.itch.io/underspace/devlog/625502/underspace-demo-240-changelog]HERE[/url][/b][/h1]
If the link doesn't work (I suspect Steam doesn't like linking out to itch), please look for pastaspace on itch,io to find the latest demo.
[h2][u]NEW CONTENT & FEATURES[/u][/h2]
[list]
[*] First drafts of random faction missions for all factions in the demo! Stop runaway trains, clear ancient minefields, commit corporate espionage, and more!
[*] First detailing passes on many station bars and taverns
[*] Starchasing chapters! You can now join and rank up with these syndicate-style folk, who offer rewards for completing challenges and activities in game.
[*] Voiced HUD effects. Meet MOIRA, the Union’s personal in-game assistant, who will inform you of hazards, actions, and more.
[*] New game options, including options to enable MOIRA, override her with a custom assistant, have music play on lanelines, and more.
[*] New details for trains on Planet Vauldric.
[/list]
[h2][u]CHANGES & BUGFIXES[/u][/h2]
[list]
[*] Your ship will naturally move out of the way of other ships on lanelines, and ships won’t spawn behind you when exiting said lanelines. I’ve had my fill of laughing as people get rearended by a space hauler.
[*] Waypoint markers on lanelines now correctly show which way you are meant to enter a laneline to follow a path.
[*] Enemy chasing has been removed as a default mechanic. The keybind still exists, but players would get confused.
[*] Keybinds can now be remapped on certain categories without having to worry about unbinding other keys.
[*] Shift, alt, ctrl, and other keys can be used as keybinds now.
[*] Missions now give more detailed objectives in the objective UI window.
[*] Players can now intimidate service ships during assassination missions.
[*] Added new opening graphics to the title screen.
[*] Storms will not start surging and changing until after the into is over.
[*] Changed several default volume settings and sounds to be less loud.
[*] Battleship Caladan now has laser turrets. Have fun.
[*] Improved several aspects of the opening cutscene a bit.
[*] Shipdealers now show pictures of the ships you can buy.
[*] Fixed issue where asteroids would stop working.
[*] Fixed issue where lightning in nebulas would have weird graphical artifacts.
[*] You can now use the quick equipment menu to fire all your missiles at once. Rejoice!
[*] Fixed softlocks occurring from various random missions.
[*] Fixed issue where players couldn’t open menus after the intro was over.
[*] Fixed issues where NPCs without missiles could use missiles, or NPCs with missiles would use missiles too much.
[*] Fixed several flickering cityscape models.
[*] Fixed issue where spacetrains would spawn with the wrong amount of health.
[*] Fixed several internal softlocks.
[/list]
[h2][u]KNOWN ISSUES[/u][/h2]
[list]
[*] Voice acting is currently unimplemented, unbalanced, or placeholder for several quests and dialogue lines.
[*] Interior detailing on many rooms are not in.
[*] Joystick and controller support vestigial and more or less not implemented and having a controller plugged in can introduce weirdness.
[*] Trading in ships may have a UI mismatch between ammunition counts on a ship and the actual ammunition.
[/list]
[img]https://clan.akamai.steamstatic.com/images/35321791/8d09225245bd1590fa8a6a5f11f5334f55a91cb3.png[/img]
Great? Great. Here's what I did this month (note, I'm going to try writing the changelogs like this, tell me what you think):
+ Added the ability to fire all missiles via the equipment menu.
+ Added more missions.
+ Fixed some scaling issues on trains.
+ Rebalanced some game audio stuff.
+ Fixed some sound and light issues with trains on stations.
+ Adjusted various aspects on interior textures.
+ Fixed issues where asteroids wouldn’t work properly.
+ Fixed issues when removing items.
+ Improved opening cutscene a bit.
+ Cinematic controls now disable full controls on first person characters
+ Debugged lots of missions.
+ Service ships can now be intimidated.
+ Fixed some lighting issues.
+ Restored hardpoint damage mechanics and buffed hardpoint health on NPCs.
+ Added new tutorial quests and tutorials to the tutorial.
+ Added new tutorial snake boss (optional).
+ Added new indicators showing when the demo adds.
+ Added new on-station conversations.
Again, thank you all for your continued support, It's really cool to see your videos, tweets, comments, and posts about Underspace. Want to shout at us if you haven't already? Please give the Underspace socials a follow:
[h3]💥💥💥 [b]UNDERSPACE[/b] 💥💥💥[/h3]
[url=https://twitter.com/UnderspaceRPG]Twitter[/url]
[url=https://www.tiktok.com/@underspacegame]TikTok[/url]
[url=https://www.instagram.com/underspacegame/]Instagram[/url]
[url=https://www.facebook.com/underspaceRPG/]Facebook[/url]
[url=https://www.reddit.com/r/Underspace/]Reddit[/url]
[url=https://www.youtube.com/@underspacegame]YouTube[/url]
[url=https://discord.gg/fvbRbdw4ky]Discord[/url]
And, because obviously:
[h3]🚂🚂🚂 [b]TRAINWIZ[/b] 🚂🚂🚂[/h3]
[url=https://twitter.com/trainwiz]Twitter[/url]
[url=https://underspacegame.tumblr.com/]Tumblr[/url]
[url=https://www.youtube.com/@Pastaspace]YouTube[/url]
Thanks for checking out this week's devlog -- stay tuned for more Underspace updates!