Hello starchasers and happy sunny May! For the first time since the start of these devlogs, we’ve missed a posting date! Shocking, I know, but yesterday, the 8th, was Mother’s Day and thus I had to make my cosmic journey to the edge of the universe to pay tribute to the infinite quasar that birthed me. We had brunch, she’s doing well. Of course, in case you missed it, [url=https://pastaspace.itch.io/underspace/devlog/378150/underspace-demo-1100-changelog]our latest demo is finally out![/url] Demo 1.100 brings a host of graphical upgrades and behind-the-scene optimizations, as well as new mechanics which we’ll be talking about below. [img]https://clan.cloudflare.steamstatic.com/images//35321791/8b7622b7ac899b7b8ad5f6c27dd7d376aee32935.png[/img] You can download the demo for PC, Linux, and Mac at [url=https://pastaspace.itch.io/underspace/devlog/378150/underspace-demo-1100-changelog]our itch.io page, check it out![/url] Also consider, if you haven’t already, [url=https://discord.gg/34NbWxKkKh ]joining our Discord[/url] for more immediate updates. Now, onto progress. As always, this is a paraphrasing of the main article, [url=https://www.kickstarter.com/projects/pastaspace/underspace/posts/3501835]which you can read here.[/url] [h1]Space Dungeons[/h1] The biggest thing this year? Space Dungeons. Vast interiors and structures completely explorable out in space and filled with traps, enemies, treasure, and bosses galore. They’re got fully animated doors, removable hazards, everything. [img]https://clan.cloudflare.steamstatic.com/images//35321791/e0d82d1e865be1c1376e4d52bb9042e392cd26b8.png[/img] [previewyoutube=nBp09QbmYUc;full][/previewyoutube] [previewyoutube=IKh6GtefAUw;full][/previewyoutube] [img]https://clan.cloudflare.steamstatic.com/images//35321791/ee65c9694368da7b30bfe624ee876dd965ef9a12.png[/img] [previewyoutube=qAkM2S6QAwk;full][/previewyoutube] [img]https://clan.cloudflare.steamstatic.com/images//35321791/3cb1ec7d437296299ead0293543e6d9a36456571.png[/img] [previewyoutube=pLRpwTo0_Jk;full][/previewyoutube] [previewyoutube=fCliPOHaoXQ;full][/previewyoutube] [img]https://clan.cloudflare.steamstatic.com/images//35321791/123f8fcc8f5a2095e8a978cfacee1ce9fda38901.png[/img] [previewyoutube=VfqMYWtGI-M;full][/previewyoutube] [previewyoutube=0uJrzbqFziY;full][/previewyoutube] [img]https://clan.cloudflare.steamstatic.com/images//35321791/e26c94e99562f842332f61e9d1f6115b5cc33241.png[/img] [previewyoutube=hILweKnUE5w;full][/previewyoutube] Of course, while working on the tilesets for these we also went back over existing places and improved the models and tilesets there. [previewyoutube=eXOdjepzGGY;full][/previewyoutube] [img]https://clan.cloudflare.steamstatic.com/images//35321791/2ef1c4c2f184ad8c5f35473b353b6a9608df1477.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//35321791/521fce3887e351fed0f0905a8ecef64ffd475899.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//35321791/1d8a2afcb670c00f8be44d59c6ae184910312d32.png[/img] Hooking up all these space dungeons and going through all these vignettes will be this month’s focus! [h1]Mechanics and Improvements[/h1] I have to apologize to you all, as I violated my core axiom of “no feature creep” and spent two hours adding in a dodging mechanic and hooking it up to thrusters. But damn, if it don't look good. [previewyoutube=-8_dxyaDyt4;full][/previewyoutube] [img]https://clan.cloudflare.steamstatic.com/images//35321791/b42ea213268acc4cc5e890ab030a66bfc5aac66b.png[/img] Lots of across-the-board improvements now too. Saves now display if they’re overwritten, the decal system has returned with a vengeance, and the navmap is easier to work with. [previewyoutube=b6KhNWdQ1gw;full][/previewyoutube] [previewyoutube=jvVzWQTC1_s;full][/previewyoutube] [previewyoutube=aRWaaD-jXwY;full][/previewyoutube] Higher tier equipment now costs stomeyes to purchase. Hope you’re ready to fight storms and bosses alike. [img]https://clan.cloudflare.steamstatic.com/images//35321791/c30e9e789cb1847f35298b43cbd645ec7c277cce.png[/img] [h1]Assetwork[/h1] And of course, lots of new assets about. We’ve modeled, textured, and animated new gates for various ancient races. [previewyoutube=A4hgsaVixhQ;full][/previewyoutube] We’ve also animated robots! Good old robots, you can’t go wrong with those. [previewyoutube=5aiADt4oICI;full][/previewyoutube] [previewyoutube=mVpCOEQYPls;full][/previewyoutube] Finally, we’re doing lots of interior work: retexturing customization hangars and hammering out models for things like planetside cars, trams, trucks, and trains. [img]https://clan.cloudflare.steamstatic.com/images//35321791/8fcdc261ae17787f7875862047f22ebc7c3e8990.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//35321791/907ba0a480f5d0a2de47bdcc787aa7b56a20aecc.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//35321791/a3a2a3687a63000fcbf888f3ccebc73066d94748.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//35321791/a057bb21340bdfde701b24dc3123b743e5616fc5.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//35321791/81ed57028aee28ea2c8bb2f0be977c2fbf495b2d.png[/img] That’s all for this month. Check back next month for another big dose of progress, mostly likely more quests, vignettes, and such. And of course, [url=https://pastaspace.itch.io/underspace/devlog/378150/underspace-demo-1100-changelog]check out the new demo![/url]