Summer is here once more starchasers! Rev up those grills, grill up those revs, and kick your feet back and eat a strawberry, as you enjoy a fabulous two weeks of humid overcast skies, before nature’s middle finger that we call winter rolls back in. I don’t have much else to put here, testing on the game is going well and we’re making huge strides on everything, so… onto progress! As always, you can [url=https://discord.gg/34NbWxKkKh]join our Discord[/url] and [url=https://pastaspace.itch.io/underspace]check out the demo[/url] for all the latest cool stuff! You can also check [url=https://www.kickstarter.com/projects/pastaspace/underspace/posts/3527803]the full article[/url] that this was paraphrased from. [h1]Vignettes: The Final Draft[/h1] The biggest thing this month is that all points of interest and vignettes are now in their final, ready to launch or near-ready-to-launch state. That’s over 70 or so custom hand-made activities that all are fully implemented and ready-to-nearly-ready for release. And there’s a LOT of stuff for them, from space races, our previously showcased dungeons, tracking giant leviathans, dodging security systems in lost star factories, exploring radioactive caves, restoring ancient machines, figuring out combination locks to lost ancient gates, taking down forcefields, dueling tiny angry planets, avoiding lost superweapons, and much much much much more. [previewyoutube=6IVqDzSEMtw;full][/previewyoutube] [previewyoutube=PNpYlL88S7g;full][/previewyoutube] [previewyoutube=KGyt6CJJDgw;full][/previewyoutube] [previewyoutube=wDVwEyCyLzw;full][/previewyoutube] [previewyoutube=JdVHsNswgJU;full][/previewyoutube] [previewyoutube=2I0S1haaJcw;full][/previewyoutube] [img]https://clan.cloudflare.steamstatic.com/images//35321791/864df2303398218c3e0f088db42bd87f02242525.jpg[/img] [img]https://clan.cloudflare.steamstatic.com/images//35321791/34145dc01727f9c23c9480253f1a2d3973bd9dba.jpg[/img] [img]https://clan.cloudflare.steamstatic.com/images//35321791/4dbacdc3c5f04848a8ac8ff214cfa292716b797a.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//35321791/2980b6aa7626347ca03dc895bf7a64d9d1649475.png[/img] It’s a huge step forward for the game, so rejoice, as we’ve inched a big inch closer to release. [h1]Big Explosions[/h1] Big ships now have death effects: Explosions, catching fire, crewmen begging you to stop because they have families. You know how it is. [img]https://clan.cloudflare.steamstatic.com/images//35321791/f5ef693f6239ebc039a1b5925b936d493d185e4c.png[/img] [previewyoutube=woRy02polD4;full][/previewyoutube] [previewyoutube=13WhBc5QIOs;full][/previewyoutube] [previewyoutube=P1L6BCxdeNE;full][/previewyoutube] Don’t worry, they DO have debris. But that’s not done yet. For now, because big things can do big explosions, I’ve reworked a few bosses to die properly, while ALSO having some new mechanics, like Cahgurine here. [previewyoutube=6Ut21TE8QPg;full][/previewyoutube] [h1]Refactors And Improvements[/h1] I’ve done a few improvements to UIs based on watching people play through the demo. Some tutorial alerts are more obvious, and I’ve added keycode shortcuts for UI controls. For example, being able to deactivate guns via keys or go through dialogue on stations using keys. [previewyoutube=f1FJb_e4eyo;full][/previewyoutube] [previewyoutube=OGVQRITA7RQ;full][/previewyoutube] Ship visuals have gotten an overhaul, featuring new effects for cloaking, buffs, self destruct, etc. Self destruct also does massive damage in multiplayer: Kill yourself for the sake of your friends, finally! [previewyoutube=coHtmbVCXCc;full][/previewyoutube] [previewyoutube=piB_BasKa4g;full][/previewyoutube] Cargo collection has a bunch of new stuff now. I restored some of the effects for it, you can tractor in just a single item, and you can run into cargo to collect it now. [previewyoutube=f8E7oy5jTWE;full][/previewyoutube] [previewyoutube=ppHU2KYmIFY;full][/previewyoutube] [previewyoutube=xRTnocDrA88;full][/previewyoutube] And on that topic of redoing some fundamental mechanics, scanning pulses are much more readable now, and can have custom icons instead of just a normal pulse. I’m using these mostly for quests, to allow more specific pulses and instructions about said pulses to be given. [previewyoutube=mbI0vhO7ccY;full][/previewyoutube] [h1]Assetwork[/h1] Not too much assetwork was done this month. I’ve been prepping a lot of accessories, hats, armor, etc, for character models, but I also found the time to redo the graphics on some big forward capitalship guns. [img]https://clan.cloudflare.steamstatic.com/images//35321791/34f81dbb7c3effc2c9cee10595fc5437b4edbcd9.png[/img] As well as redoing and remaking ambient sounds in places, like space dungeons. I’m also working on animating a few things for… reasons. [previewyoutube=HfdYL41DTg8;full][/previewyoutube] [previewyoutube=Cp4liqhiiZ8;full][/previewyoutube] That’s all for this month. Ideally next month we’ve got more quests and more bosses to show off. Welcome to the age of content, starchasers!