Happy continued summer starchasers! Grandiose thunderstorms are streaking across the sky here in Wisconsin, and we had a whole tornado warning right in the middle of all this game progress. My wife didn’t appreciate getting dragged down to the basement and interrupting her playing videogames, but there’s something appropriate about all these storms rolling in for this month’s progress! By the way our next demo release is 2.0! With that, we hope to have actual interiors in stations, as well as full graphics for cockpits. Doesn’t sound like much of course, which makes sense given that we’re getting closer and closer to release. Now, onto progress! As always, feel free to [url=https://pastaspace.itch.io/underspace]check out our current demo[/url], and [url=https://discord.gg/34NbWxKkKh ]join the Discord[/url] for more moment-to-moment gameplay! You can also read the full article this was paraphrased from [url=https://www.kickstarter.com/projects/pastaspace/underspace/posts/3551663]here.[/url] [h1]Bosses[/h1] Bosses! This month was all about implementing every ambient (that means non-quest related) boss into the game! Over 20 bosses now have full mechanics, rewards, and more, though being the first drafts, many are missing smaller non-mechanic based attacks, voice acting for taunts, etc. Either way, have a sample! [previewyoutube=wqj-vEXLkh4;full][/previewyoutube] [previewyoutube=nK6cnqFRn6k;full][/previewyoutube] [previewyoutube=U3MYQEfU0_U;full][/previewyoutube] [previewyoutube=x7UMw0moQ8s;full][/previewyoutube] [previewyoutube=YRBN9jy9z6s;full][/previewyoutube] [previewyoutube=D2aRsz6SnqI;full][/previewyoutube] [previewyoutube=S1Il5tiLRZI;full][/previewyoutube] [previewyoutube=AcBWqhHvpI4;full][/previewyoutube] [img]https://clan.cloudflare.steamstatic.com/images//35321791/088c386e49d7548611cd2e641dea0a4ab8780d75.jpg[/img] [h1]Storm Hazards And Improvements[/h1] Another big blocker of content that was hammered out this month was storm hazards: Those anomalies, monsters, and other spooky things you encounter in storms. From a greatly expanded pool of possible ghost ships, hellbeams from deep below, nests of strange stellar beasts, exploding rifts, etc, there’s a lot to go around here. [previewyoutube=Zmj8Ey5tN2I;full][/previewyoutube] [previewyoutube=c2WqYKSe6Cw;full][/previewyoutube] Regions can also control the color of hazards inside them, which saves me having to make a billion variations of each of them. [img]https://clan.cloudflare.steamstatic.com/images//35321791/401878fb65b95f3406d389950ce6e7ce38654aab.jpg[/img] Also storm logic has been sped up. I wasn’t happy with the rate that storms spawned, surged, and moved across the galaxy. That’s all been greatly increased! [h1]Other Changes[/h1] And of course, I always have time for some QoL and background work. You can view maps on star systems via clicking jumpgates, and capships now leave behind debris. [previewyoutube=H354fG48qwE;full][/previewyoutube] [previewyoutube=cV6AqCUtopQ;full][/previewyoutube] Train stations and train travel have a small graphic and cutscene for when you travel on them, and can have random events happen: For example waking up aboard a train with the entire crew dead and the ship stuck in warp. [previewyoutube=fsnHvY_dgvo;full][/previewyoutube] [previewyoutube=aV8cnLVtxXo;full][/previewyoutube] [h1]Assetwork[/h1] Finally, a bit of asset stuff. Cockpits are getting their final models ready for texture and implementation, possibly even… working monitors that actively reflect your ship’s stats? Possibly. Possibly friend. [img]https://clan.cloudflare.steamstatic.com/images//35321791/3eb65fdd22285d44d0a6211d362adb86c4bdb6c2.png[/img] Interior work is also a thing now, as things like light fixtures and similar are being done to help detail those coming models. [img]https://clan.cloudflare.steamstatic.com/images//35321791/0790167d37e6e95a0959179620ecebae86393553.png[/img] And that’s all for this month. Not the longest update we’ve ever done for sure, but still a lot of stuff implemented and in. Check back at the end of the month for what will be a month of quests and more. But, mostly quests.