S T A R C H A S E R S Cat. [img]https://clan.akamai.steamstatic.com/images/35321791/ae15906802921efde60b48d13736115f325e6189.jpg[/img] [i]You know the drill by now. Special guest Mimi's lil fang.[/i] Continuing with last week's trend of sharing an Underspace video by a content creator, I'll be showcasing Young Sliver's playthrough. He was definitely very excited to play Underspace so that was some fun energy. Give him a watch and subscribe if you feel like; also, if you have other content creators you think should be featured, comment below and we'll spotlight them. Anyway, Young Sliver: [previewyoutube=gNqjR-eDEl0;full][/previewyoutube] Want to give Underspace a go yourself? Feel free to [url=https://pastaspace.itch.io/underspace/devlog/591089/underspace-demo-235-changelog]play the demo here[/url]. If you have any issues with it or just want to chat, feel free to [url=https://discord.gg/vvQACzkaxJ]join the Underspace Discord[/url] as well. Onto what I did last week: Missions, mostly. Like, mostly missions. I reorganized mission code to make it easier, and quests can now call mission code (and vice versa -- missions can call quest code). I've also added scaling settings and new functions (not to mention new scaling functions, which are a separate thing, promise) for missions. Additionally, icons and scripting have been added to tons of missions, and mission descriptions now properly reflected in UI. [img]https://clan.akamai.steamstatic.com/images/35321791/9aea622db2387452a2ad560ce5981b8835dddde1.png[/img] Speaking of UI -- I've added a UI assistant, UI alerts are now quieter and make use of the volume slider, and I've fixed issue where UI voice overrides wouldn’t work. Oh, I've also added a small option to enable music when in highways or not. [img]https://clan.akamai.steamstatic.com/images/35321791/0eebc268d555ebaa34fbd3341b32476c28c353fa.png[/img] Not to mention [url=https://www.youtube.com/shorts/ROaZYkyxcSU]you can mod in whatever voice you want for said assistant[/url]. You're welcome. Some smaller things include flickering model fixes, noise reduction in the intro, and storms no longer grow until the intro is over. I've also added in-game credits and -- be aware -- cargo can now expire. So be sure to sell your stuff before it's too late. [img]https://clan.akamai.steamstatic.com/images/35321791/3ab094ac5f44af720469ce083ea7ec9ee22b0f8a.png[/img] As I've said many times before, I want to thank you all for your continued support, It's really cool to see your videos, tweets, comments, and posts about Underspace. Want to shout at us if you haven't already? Please give the Underspace socials a follow: [h3]💥💥💥 [b]UNDERSPACE[/b] 💥💥💥[/h3] [url=https://twitter.com/UnderspaceRPG]Twitter[/url] [url=https://www.tiktok.com/@underspacegame]TikTok[/url] [url=https://www.instagram.com/underspacegame/]Instagram[/url] [url=https://www.facebook.com/underspaceRPG/]Facebook[/url] [url=https://www.reddit.com/r/Underspace/]Reddit[/url] [url=https://www.youtube.com/@underspacegame]YouTube[/url] [url=https://discord.gg/fvbRbdw4ky]Discord[/url] And, because obviously: [h3]🚂🚂🚂 [b]TRAINWIZ[/b] 🚂🚂🚂[/h3] [url=https://twitter.com/trainwiz]Twitter[/url] [url=https://underspacegame.tumblr.com/]Tumblr[/url] [url=https://www.youtube.com/@Pastaspace]YouTube[/url] Thanks for reading this week's devlog -- stay tuned, next week we'll have more Underspace updates!