M'Starchasers (oh God I'm so sorry). How are we already about halfway through October? I swear time moves differently when you make video games. For the obligatory cat open I offer an additional story -- if the void boy can't get immediate attention he hops up on the side desk and licks me. [img]https://clan.akamai.steamstatic.com/images/35321791/91d00859ac94cf5469def753be0e4f0061a5e97f.jpg[/img] [i]Don't worry, he gets all the pets and warm laps he could ever want.[/i] These past two weeks have been pretty cool because a lot of content creators have been... you know, creating content. But like specifically about Underspace, so that's the cool part. And I thought it would be equally cool to showcase one each week as a way of supporting them supporting Underspace type thing. This week I want to shout out Captain Collins, who I feel like went fairly in-depth in his gameplay video. Cool guy, cool video, gave him a subscribe and, if you want, could totally do the same. https://www.youtube.com/watch?v=tOF1CluYFqI Onto what I did last week: The biggest focus this week was on missions. I worked on random missions -- including writing up all descriptions and outlines for random missions -- and rewrote generic mission descriptions. I also implemented general mission stuff: missions can now spawn general objects and track them, they can now override the mission control character, and mission code can be called by quests, Finally, I changed how mission difficulty scales the health and power of spawned enemies. [img]https://clan.akamai.steamstatic.com/images/35321791/80f81efafdd515335f60c6d2a81f385b2a1aa6a4.png[/img] Only about a third of the random missions are fully implemented at this time. There's a decent amount of variety in these random activities, from participating in ritual sacrifices to being a product tester for experimental ship equipment. The other thing, though it's still a WIP, is that missions can do some further overrides on the fallback elements of the mission generator system, in particular random missions can have unique characters as mission control, so particular factions will have characters from other quests or storylines oversee one, instead of the generic fallback mission control character. There's about 130 of these so there's a lot of work to be done, [url=https://streamable.com/1pvbjm]but you can check out what's been done so far here[/url]. [img]https://clan.akamai.steamstatic.com/images/35321791/0a3ec648b277e75a4081f5ccdb1161937837d696.png[/img] Lanelines continue to get more work. Lanelines now have offsets based on the number of travelers, and now players won't have their butt smacked by incoming starships on lanelines. [url=https://x.com/trainwiz/status/1712920281721782471?s=20]Video of the smooth, non-butt smacking transit here.[/url] Last but not least, I implemented some new tileset stuff. Well, technically that isn't the last thing I did, but it's spoiler stuff. So if you wanna see it, [url=https://discord.gg/6Kdxd45Zku]join the Underspace Discord[/url] and go to the Game Updates channel to check it out. I feel like this devlog was a little light on images, so here's another cat pic. [img]https://clan.akamai.steamstatic.com/images/35321791/ab1da3c8ef61fed80441d91b8af00b2688027ff8.jpg[/img] [i]How do you know it's Mimi's chair? Simple -- everything is Mimi's![/i] As always, I want to thank you all for your continued support, It's really cool to see your tweets, comments, and posts about Underspace. Want to shout at us if you haven't already? Please give the Underspace socials a follow: [h3]💥💥💥 [b]UNDERSPACE[/b] 💥💥💥[/h3] [url=https://twitter.com/UnderspaceRPG]Twitter[/url] [url=https://www.tiktok.com/@underspacegame]TikTok[/url] [url=https://www.instagram.com/underspacegame/]Instagram[/url] [url=https://www.facebook.com/underspaceRPG/]Facebook[/url] [url=https://www.reddit.com/r/Underspace/]Reddit[/url] [url=https://www.youtube.com/@underspacegame]YouTube[/url] [url=https://discord.gg/fvbRbdw4ky]Discord[/url] And, because obviously: [h3]🚂🚂🚂 [b]TRAINWIZ[/b] 🚂🚂🚂[/h3] [url=https://twitter.com/trainwiz]Twitter[/url] [url=https://underspacegame.tumblr.com/]Tumblr[/url] [url=https://www.youtube.com/@Pastaspace]YouTube[/url] Thanks for reading this week's devlog -- stay tuned, next week we'll have more Underspace updates!