Weekly Underspace Devlog #21: Getting closer to release...
Author: Camlann Producer,
published 8 months ago,
Good seeing you, Starchasers!
[img]https://clan.akamai.steamstatic.com/images/35321791/ac8c2853347beb57c1c4430f8d982d30e385dd57.jpg[/img]
[i]But do you see both cats in this image?[/i]
This week's content creator spotlight is ferret's game reviews, who says it best: [b]"Highly promising space sim RPG will not please only the Freelancer fans, but all space adventure enthusiasts and Lovecraftian horror fans. It's early, but the dedicated dev created a good game already.”
[/b]
[previewyoutube=Gkc2iz_Mtkk;full][/previewyoutube]
Also, just to be sure, I'm gonna say it once more:
[h1]UNDERSPACE RELEASES IN EARLY ACCESS ON APRIL 10, 2024![/h1]
That's right, you'll all be able to play Underspace in just a few short WEEKS! AHHHHHH!
! It's weird in a good way that my blood, sweat, and tears will finally be on [i]other people's[/i] PCs soon, but that's just the nature of these things. I'm really looking forward to seeing what everyone thinks!
[img]https://clan.akamai.steamstatic.com/images/35321791/319751dd43705c5ea54a51a0ffcfc4ded45a503b.png[/img]
Can't wait until April 10? You don't have to -- check out our Steam demo available for your playing pleasure!
Please download it and let me know what you think. Or don't. I can't force you, but I can at least attempt to. You should also [url=https://discord.gg/QEy2dTrcHH]join the Underspace Discord[/url]. Go on, you know you want to.
[img]https://clan.akamai.steamstatic.com/images/35321791/97e1395d196755df9abeedb2d0bb36d3b0ac7f3f.png[/img]
Now that you've all joined the Discord (thanks!) and have tried the demo (thanks again!), here's what I did last week:
+ Modeled out more campaign interiors.
+ Implemented more campaign interiors.
+ Fixed issue where navmap wouldn’t show station information.
+ Finally fixed FXAA rendering issue.
+ Improved shadow rendering distances.
+ Hooked up some settings to first person on station stuff.
+ Detailed the space train murder mystery.
+ Detailed the space train robbery.
+ Fixed up lots more quests.
+ Worked more on localization efforts.
+ Worked on new assets for space forests.
+ Worked more on support for joysticks.
As always, thank you all for supporting Underspace. It's incredible seeing everyone's comments, videos, and posts. If you haven't already, please help support us and give the Underspace socials a follow:
[h3]💥💥💥 [b]UNDERSPACE[/b] 💥💥💥[/h3]
[url=https://twitter.com/UnderspaceRPG]Twitter[/url]
[url=https://www.tiktok.com/@underspacegame]TikTok[/url]
[url=https://www.instagram.com/underspacegame/]Instagram[/url]
[url=https://www.facebook.com/underspaceRPG/]Facebook[/url]
[url=https://www.reddit.com/r/Underspace/]Reddit[/url]
[url=https://www.youtube.com/@underspacegame]YouTube[/url]
[url=https://discord.gg/fvbRbdw4ky]Discord[/url]
And, because obviously:
[h3]🚂🚂🚂 [b]TRAINWIZ[/b] 🚂🚂🚂[/h3]
[url=https://twitter.com/trainwiz]Twitter[/url]
[url=https://underspacegame.tumblr.com/]Tumblr[/url]
[url=https://www.youtube.com/@Pastaspace]YouTube[/url]
[img]https://clan.akamai.steamstatic.com/images/35321791/15e18b6ea1f1e9bb4250813401fed789defe3153.png[/img]
Thanks for checking out this week's devlog -- stay tuned for more Underspace updates!