Weekly Underspace Devlog #16: Steam Next Fest and Other Updates!
Author: Camlann Producer,
published 10 months ago,
Happy 2024, Starchasers!
Wow. 2024. Hi. Lots to do before the Early Access release this year... whew.
[img]https://clan.akamai.steamstatic.com/images/35321791/0fad00d879bf5b329e45e60d71bf6c7406a3d219.jpg[/img]
[i]Mimi says hi too.[/i]
This week's content creator spotlight is the one and only Splattercat, who has taken Underspace for a second spin about a year or so after [url=https://www.youtube.com/watch?v=fgPnmJQeDyU]his first run[/url]. It's cool to compare both videos and see how much has changed between then and now, and we loved hearing the positive feedback about the uniqueness of the Lovecraftian elements. With that being said, a few of his complaints have already been tweaked (which you'll see in the changelog below) so consider his (few) qualms addressed.
[previewyoutube=fuSAj0fWMDs;full][/previewyoutube]
Onto our most pressing news:
[b][h2]Underspace will be participating in Steam Next Fest![/h2][/b]
This means we'll have a playable Steam demo up and running for the occasion AND I'll be personally playing during the developer stream (I mean, who else, right?). I know there are a lot of games to try out during this time, so it'd mean a lot to me if you'd test out Underspace and see for yourself what's coming out this year.
[img]https://clan.akamai.steamstatic.com/images/35321791/3f37d76decdd324eaae62b19eed2b8465bd246c0.png[/img]
As always, I'd like to state that, if you have any interest whatsoever in trying out Underspace, check out [url=https://pastaspace.itch.io/underspace]download our latest demo[/url] and give it a go (you know, before the official Steam demo version). You should also totally [url=https://discord.gg/QEy2dTrcHH]join the Underspace Discord[/url]. You joining would start 2024 on the right foot for sure.
[img]https://clan.akamai.steamstatic.com/images/35321791/4f5177084854f6b41d28859533469616892f0c93.png[/img]
Now that you've all joined the Discord (thanks!) and have tried the demo (thanks again!), here's what I did two weeks ago:
+ Ships can spawn as undocks from stations now.
+ Spawned ships in fights now prewarm.
+ Shipdealing UI now accounts for ship stats when transferring special items.
+ Snakes now flee if you leave a boss arena.
+ Defeating Pyronaβs boss rewards you with extra stuff.
+ Rebalanced big transports with proper hardpoints.
+ Made better spawn points around stations.
+ Fixed some atmosphere rendering issues.
+ Fixed scaling issues in various macrovari and ijuni bars.
+ Restored some missing campaign cutscenes.
+ Fixed some descriptions on ships.
+ Optimized title screen loading stuff.
+ Added intro video tech.
+ Fixed some prewarming issues.
+ Leveling up or defeating storms now heals you.
+ Missions now display what station you took them from.
+ Fire damage systems no longer loop.
+ Player now has an icon on the minimap.
+ Fixed some enablers on the starting area.
+ Added more mid-mission save checkpoints.
+ Fixed some docking issues in the main campaign.
+ Worked on finalizing a fair amount of quests.
[img]https://clan.akamai.steamstatic.com/images/35321791/74cc80a3526796d0f3680b1c0980a27f6b46b077.png[/img]
And here's what I did last week:
+ Total skill refactor.
+ Quests and other things can now award skill points.
+ Tutorial for leveling up added.
+ Added support for landing cutscenes on planets.
+ Rebalanced game economy.
+ Fixed some display errors.
+ Fixed issues with ships spawning in with voices when they shouldnβt have been.
+ Worked on various quest improvements for their next draft.
+ Began work on full controller support.
+ Station detailing pass.
+ Added support for easy station material changes.
+ Redid graphics on station terminals.
+ Worked on basic NPC station detailing.
+ Modeled out some ocean going vessels.
+ Added various ambient NPCs to places.
+ Restored NPC accessory models.
+ Redid models of various NPCs on stations.
[img]https://clan.akamai.steamstatic.com/images/35321791/18f34bb1c417af2018d7dfbef04d3129c1c2766a.png[/img]
As always, thank you all for supporting Underspace. It's incredible seeing everyone's comments, videos, and posts. If you haven't already, please help support us and give the Underspace socials a follow:
[h3]π₯π₯π₯ [b]UNDERSPACE[/b] π₯π₯π₯[/h3]
[url=https://twitter.com/UnderspaceRPG]Twitter[/url]
[url=https://www.tiktok.com/@underspacegame]TikTok[/url]
[url=https://www.instagram.com/underspacegame/]Instagram[/url]
[url=https://www.facebook.com/underspaceRPG/]Facebook[/url]
[url=https://www.reddit.com/r/Underspace/]Reddit[/url]
[url=https://www.youtube.com/@underspacegame]YouTube[/url]
[url=https://discord.gg/fvbRbdw4ky]Discord[/url]
And, because obviously:
[h3]πππ [b]TRAINWIZ[/b] πππ[/h3]
[url=https://twitter.com/trainwiz]Twitter[/url]
[url=https://underspacegame.tumblr.com/]Tumblr[/url]
[url=https://www.youtube.com/@Pastaspace]YouTube[/url]
[img]https://clan.akamai.steamstatic.com/images/35321791/1f9de0eb6f218ed4004189b78d613900f8a9741d.png[/img]
Thanks for checking out this week's devlog -- stay tuned for more Underspace updates!