Weekly Underspace Devlog #14: Fixes and Modeling Before The Year Is Out!
Author: Camlann Producer,
published 11 months ago,
Salutations, starchasers!
The end of the year is upon us, which is... really weird. Pretty crazy to think that Underspace is going to finally launch in Early Access next year, just right around the corner. No pressure, right?
[img]https://clan.cloudflare.steamstatic.com/images/35321791/220f1e86993e9d6de1e162e444b7a4964970fc5f.png[/img]
[i]The cats, of course, feel no such pressure, as they have no concept of game development nor deadlines.[/i]
This week's content creator spotlight is Megxx Gaming Channel. The video is in German so if that's a language you understand, you're in luck! If not, it's all good -- it's pretty clear to see that they understood what Underspace is about and had a good handle for the game. Had a lot of fun watching this one and really appreciate them making a great video.
[previewyoutube=A9tngfpC0-k;full][/previewyoutube]
Yet again, I am here to remind you that, if you have any interest whatsoever in trying out Underspace, check out [url=https://pastaspace.itch.io/underspace]download our latest demo[/url] and give it a go. You should also definitely [url=https://discord.gg/QEy2dTrcHH]join the Underspace Discord[/url]. There are Underspace updates and cat photos abound. Aplenty, even.
[img]https://clan.cloudflare.steamstatic.com/images/35321791/0a153ae426764b29b1657dde3e151391a4598f6d.png[/img]
Now that you've all joined the Discord and have tried the demo, take a look at what I've done this week:
+ Added more interiors.
+ Added more specific controls for audio synchronization.
+ Added some new furniture for captainβs seats and such.
+ Added new character icons.
+ Added controllers for phase states.
+ Added more scaling abilities to mission functions.
+ Modeled out more planetside stuff.
+ Production and consumption times and effects of both are shown in the UI now.
+ Ported and UVβd new interiors.
+ Storms affect dynamic economy consumption/production times now.
+ Scanning stuff now stays at the edge of the screen.
+ Fixed respawn issues.
+ Fixed UVs on monitors.
+ Fixed some small save issues.
[img]https://clan.cloudflare.steamstatic.com/images/35321791/d383d1af99b006ed68ac0bf2a669d0bce318f98f.png[/img]
As always, thank you all for supporting Underspace. It's incredible seeing everyone's comments, videos, and posts. If you haven't already, please help support us and give the Underspace socials a follow:
[h3]π₯π₯π₯ [b]UNDERSPACE[/b] π₯π₯π₯[/h3]
[url=https://twitter.com/UnderspaceRPG]Twitter[/url]
[url=https://www.tiktok.com/@underspacegame]TikTok[/url]
[url=https://www.instagram.com/underspacegame/]Instagram[/url]
[url=https://www.facebook.com/underspaceRPG/]Facebook[/url]
[url=https://www.reddit.com/r/Underspace/]Reddit[/url]
[url=https://www.youtube.com/@underspacegame]YouTube[/url]
[url=https://discord.gg/fvbRbdw4ky]Discord[/url]
And, because obviously:
[h3]πππ [b]TRAINWIZ[/b] πππ[/h3]
[url=https://twitter.com/trainwiz]Twitter[/url]
[url=https://underspacegame.tumblr.com/]Tumblr[/url]
[url=https://www.youtube.com/@Pastaspace]YouTube[/url]
[img]https://clan.cloudflare.steamstatic.com/images/35321791/ca1375f3c157ca3c1e599b6072829c8d7a5104d6.png[/img]
Thanks for checking out this week's devlog -- stay tuned for more Underspace updates!