Happy Saturday's Eve, Starchasers! I was thinking about what would happen if I didn't start this devlog with a cat open. Like, sure, it's tradition, but is it necessary? Anyway I thought about it for like 2 more seconds and came to the conclusion that yes, yes it is necessary. Cats are always necessary. [img]https://clan.akamai.steamstatic.com/images/35321791/e884fb118d6650c579e34d6d939f940ccb2e904d.jpg[/img] [i]Not sure what Mimi's doing but it was definitely necessary.[/i] This week's YouTube video is brought to you by Fhiach. Although Underspace has been updated a few times since this video released, the gameplay is still as smooth as ever. He also customized one of his ships towards the end of the video and ngl it's pretty sick. [previewyoutube=0dSjUN0qf08;full][/previewyoutube] As I've mentioned many times before, if you're interested in trying out Underspace for yourself, [url=https://pastaspace.itch.io/underspace]download our latest demo[/url] and give it a go. You should also totally [url=https://discord.gg/QEy2dTrcHH]join the Underspace Discord[/url] while you're at it, because that would make me happy. Don't worry, I'll wait. [img]https://clan.akamai.steamstatic.com/images/35321791/624ef078b2e6f486415f15fc6f723cb4b9ad1408.png[/img] Now that you've all joined the Underspace Discord (thanks!), here's what I did last week: + Added more stuff to help fix mid-mission saves. + Fixed some camera weirdness in cutscenes. + Added more detailing to campaign stuff. + Fixed doublejumping issue. + Fixed some station issues. + Fixed several UI readout issues. + Fixed issues where some equipment buffs weren’t being added due to new skill system. + Added deposit-all stuff. + Fixed several issues with the trading UI. + Readjusted positions of holograms and such during cutscenes. + Fixed some lighting issues on stations. + Redetailed several interiors. + Added new book models. + Fixed pathfinding issues. + Fixed issue where planets would shrink due to pathfinding. + Fixed a ton of issues related to save permanence. + Fixed campaign issues relating to docking on jumpgates. + Remade monitor shaders + Pet a cat (necessary) + Added more cutscenes to places. + Fixed issues relating to loading campaign saves. + Game saves now display just the filename, not the full path. + Fixed loading errors relating to the new scene system. + Fixed sunshafts not applying when loading a new save. + Added better overriding settings for creating faction based fighter squad spawns. + Added new effects for monitor screens. + Added new directional particles for lanelines. + Fixed issues with in-game memory scenes having the wrong effects. + Added more uniforms for various factions. [img]https://clan.akamai.steamstatic.com/images/35321791/a74718b2feb1f4c89f6f945285e222d8ef5c365f.png[/img] Thank you all for supporting Underspace, I can't tell you how much it means to see everyone's comments, videos, and posts. If you haven't already, please help support us and give the Underspace socials a follow: [h3]πŸ’₯πŸ’₯πŸ’₯ [b]UNDERSPACE[/b] πŸ’₯πŸ’₯πŸ’₯[/h3] [url=https://twitter.com/UnderspaceRPG]Twitter[/url] [url=https://www.tiktok.com/@underspacegame]TikTok[/url] [url=https://www.instagram.com/underspacegame/]Instagram[/url] [url=https://www.facebook.com/underspaceRPG/]Facebook[/url] [url=https://www.reddit.com/r/Underspace/]Reddit[/url] [url=https://www.youtube.com/@underspacegame]YouTube[/url] [url=https://discord.gg/fvbRbdw4ky]Discord[/url] And, because obviously: [h3]πŸš‚πŸš‚πŸš‚ [b]TRAINWIZ[/b] πŸš‚πŸš‚πŸš‚[/h3] [url=https://twitter.com/trainwiz]Twitter[/url] [url=https://underspacegame.tumblr.com/]Tumblr[/url] [url=https://www.youtube.com/@Pastaspace]YouTube[/url] Thanks for checking out this week's devlog -- stay tuned for more Underspace updates!