Hello starchasers! I've returned from the Mothman, who was both very moth and very man, as well as received our cats from the Cat Stasis Facility, so everything is back to normal. Normal enough that I think you deserve a bit of a patch, eh? [img]https://clan.cloudflare.steamstatic.com/images//35321791/57f40cef56cdfd46fd02b34deef916f86defaa5d.jpg[/img] [img]https://clan.cloudflare.steamstatic.com/images//35321791/c3a5d8f826ddcc05b9341ae6f6b860e8002f911f.jpg[/img] This will be our last patch for September, but October might have some goodies as well as we focus on getting out Milestone 3 and prepping for that. Station detailing of course, will be the name of the game there, but there's some stations getting a bit of a retrofit even now, such as the campaign's Ascension Academy. [img]https://clan.cloudflare.steamstatic.com/images//35321791/39e88ab8450d7dc6b46894838bc813649a4e2a46.png[/img] [h1][b]Changelog is as follows:[/b][/h1] [h2]NEW FEATURES[/h2] [list] [*] After inspecting some of their financial records, the UHC realized that Kardoz’s bank account number had a 2 where there should have been a 5. The mistake has been rectified, and storms now give payouts based on the hazard you encounter within. [*] Several new achievements based around Faces in the Fog have been added. [*] Ascension Academy now has details for its rooms. [/list] [h2]CHANGES AND REBALANCES[/h2] [list] [*] All lawful Ballden factions will now attack you if you’re carrying the Crown Star. [*] Adjusted the damage values and such of things in Thoughtspace and gave the quest boss there more attacks. [*] When purchasing ships, your ship’s comparative descriptions are now based on their base stats. [/list] [h2]FIXES[/h2] [list] [*] Fixed an issue where one of the NPCs in the wheel was invisible, save for their hat. [*] Fixed issue where Gallia’s quest would fail to start. [*] Fixed issue where some bounties could be cheesed in ways I don’t want you to cheese them. [*] Fixed issue in campaign mission 2 where you could undock from Planet Vauldric early. [*] Fixed issue with Lost in Thought that would softlock the quest. [*] Fixed saving issues with Lost in Thought. [/list]