Version 1.32.0: Patch Notes
Author: Trainwiz,
published 1 month ago,
Hello starchasers! As promised we've got another patch for you this month, right before I take a small break to go off to the Mothman Festival (I made an oath to do so). This is mostly a big pass on all the new content, but I had some time between wrangling my disgusting furry cat animals to give some quality of life stuff.
[img]https://clan.cloudflare.steamstatic.com/images//35321791/7071910d98f6b055ec12a56d50f619295076066c.jpg[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/24b198d449ec9f90ae7321adb689d40b9e7311e9.jpg[/img]
Look at this thing, assuming the shape of random letters.
There's a few small things, but our big features are mostly being pushed out to the next milestone update (you can read more about those at the end of these patch notes).
[img]https://clan.cloudflare.steamstatic.com/images//35321791/97286f6de999b64e2fb997575936f98b60024e61.png[/img]
[h1][b]Changelog is as follows:[/b][/h1]
[h2]NEW FEATURES[/h2]
[list]
[*] Ballden arms now have new transition animations. Hologrammy.
[*] The Hardturn gate can now be scanned.
[*] You can now transfer items between ships at the shipdealer.
[*] Random ghost ships now have a significantly larger amount of possible (backer based) names they can spawn with.
[*] Increased the drop rate of knowledge drops and fixed issue where they wouldn’t be acquired right.
[/list]
[h2]CHANGES AND REBALANCES[/h2]
[list]
[*] Increased the scanning and activation distance for Long Legacies’ trapped ship.
[*] Redid some outdated dialogue.
[*] Party members cannot be summoned or duplicated during their relevant questline.
[*] Changed some rewards from chapters that were giving out placeholder rewards.
[*] Certain heavy equipment no longer builds heavy energy when it hits an enemy.
[*] Adjusted the systems and positions of several bounties.
[/list]
[h2]FIXES[/h2]
[list]
[*] Fixed further issues with upgrading party members due to a typo.
[*] Fixed issue with Long Legacies where the courier ship could be rescanned, restarting the quest.
[*] Fixed issue with Long Legacies where the courier ship could be damaged early.
[*] Fixed issue where Reach Station wouldn’t appear on your navmap.
[*] The pause key can no longer be unbound. You can rebind it and swap binds, mind you, but if you try to unbind it, god will stop you from making mistakes.
[*] Fixed issue where the Obscurite homeworld would reset itself.
[*] Fixed issue with the Bigger Picture that hid the giant capitalist lobster demigods from your view if you had completed the OTHER demigod quest. What a weird one.
[*] Fixed some broken tooltips.
[*] Fixed issue where several edge world ghost ship bounties had too low a payout.
[*] Made Jella’s upgraded companion perk work more consistently.
[*] Fixed ship customization error occurring with starchaser bombers.
[*] Fixed issue where unlocked crafting recipes wouldn’t save.
[*] Fixed several incorrect calculations involving heavy weapon energy.
[*] Fixed cutscene issues when using a close following camera setting.
[*] Added some further catches to help when reloading a save on Ackery.
[*] Fixed additional quest typos.
[*] Fixed boss issue where the vulconda was too angry to die.
[*] Fixed issue where the shuntfish that spawn for the shuntfish bounty forgot where you agreed to meet and took the wrong train downtown. They’re here now.
[*] Valada Matavar now correctly spawns with several Washers that want to kill him for his research.
[*] Fixed several bounties that weren’t spawning.
[*] Fixed issue where several crafting recipes wouldn’t complete upon a reload.
[*] Deadstation 15, being abandoned, will no longer be a target for Us missions.
[*] Fixed an issue where some bounties wouldn’t save.
[*] Adjusted many hardpoint positions of starchaser ships to be way less… weird.
[*] Adjusted aspects of Heist of the Year to prevent potential softlocking.
[/list]
[h1]UPCOMING FEATURES[/h1]
We're not ready to do a full announcement on our third milestone update JUST yet, but it's coming. Part of that update will include a huge model and cockpit overhaul, giving them full textures alongside working computer screens that are unique for each cockpit(these screens aren't ready yet, but the cockpits textures are!).
[img]https://clan.cloudflare.steamstatic.com/images//35321791/440a49574f3ebb8aad621c6cb9143d1d67bfb212.jpg[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/45170725ba4517c56832b4dd02b91642817c6846.jpg[/img]