Hello starchasers! If you haven't seen it, we've announced our next big milestone update: Faces In The Fog. This is far larger than Gods & Corpses was, and has many new locations, quests, and features. We'll be sharing more detail on this as we get closer to its launch at the end of the summer. [previewyoutube=OY8I0LpdICE;full][/previewyoutube] Excited? My cat definitely is, considering she got so riled up she forgot she was a cat and decided to be a shoe. [img]https://clan.cloudflare.steamstatic.com/images//35321791/5a98c842c311af79b22f34b9bf7f6da5597e27ce.jpg[/img] For now, we've got a smaller patch today, so let's get into that. [h1]Update Highlights[/h1] Most of my time this week was spent working on content for FITF (as it shall be known), but we still have some small goodies. NEW ACHIEVEMENTS [img]https://clan.cloudflare.steamstatic.com/images//35321791/6242c6d1935cb080593af28fed9488c74f93fa87.png[/img] We've added several early-game achievements, intended to be unlocked in the first 1-2 hours of playtime. NEW MINE GRAPHICS [img]https://clan.cloudflare.steamstatic.com/images//35321791/ef800a0547c3338f24d930eb5017c20dd0ca538c.png[/img] Players have been asking to give various weapons their own unique weapon skins or projectile graphics. We're slowly working on that, starting with a rollout that gives each minelayer its own spin. The stats haven't changed, but many of the models, textures, and of course, colors, have. [h1][b]Changelog is as follows:[/b][/h1] [h2]NEW FEATURES[/h2] [list] [*] Several new low level, just-starting-out achievements have been added to the game. Get that dopamine, you. [*] Player and NPC-launched mines now have more variety. Each variant of mine now has its own model, texture, and explosion animation. [/list] [h2]CHANGES AND REBALANCES[/h2] [list] [*] Redid the lighting on some stations, in preparation for Faces In The Fog. [*] You can now access a separate wreckage category within the storage UI. [*] Ballden characters now talk alongside other quest characters, and there’s a small delay before their talking animation stops. [*] You can now trade in ships even when your garage is full. [*] The climactic fight in Mission 9 has been rebalanced slightly to give the main ship slightly less powerful guns, making it easier for players of that expected level to face it down. [/list] [h2]FIXES[/h2] [list] [*] Retooled the ship in Problem with Automation to be a static that moves rather than a dynamic ship. Less neato, but I’m sick of having to fix this stupid thing. [*] Fixed issue where firing while cloaking would lock your ship into a permanent firing state. [*] Fixed issue where the scrollbar wouldn’t appear in the saving UI. [*] Fixed issue where the navmap search after a certain amount of playtime would stop working. [*] Fixed more misplaced or screwed up station geometry. [*] Minefields (that is, static asteroid minefields) have been refactored to have better performance and less memory footprint. [*] Fixed some minor issues with the modding menu system. [/list] And that's all for this week. On a last note we're still working on controller and joystick support, but it's hard when SOMEONE insists on playing with the USB connector to your HOTAS. [img]https://clan.cloudflare.steamstatic.com/images//35321791/ebe91c1ce32045634408920818b4e760ffd7cf85.jpg[/img]