Version 1.22.0: Patch Notes
Author: Trainwiz,
published 5 months ago,
Starchasers! Welcome back. I'm taking my wife to a convention this Saturday and I'll be out all day, so, lucky duckies that you are, you get this week's patch early! It's a small one but there's some stuff there you'll like. I liked it. I like a lot of things. It's nice to like things. Like cats. I don't like my cats but I love them all the same.
[img]https://clan.cloudflare.steamstatic.com/images//35321791/481c853a899b14d94b2ea6076667f261aa0508e2.jpg[/img]
Anyway, onto the patch!
[img]https://clan.cloudflare.steamstatic.com/images//35321791/2a02c74edc37238d72af31875ae3bbfc7a9c1560.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/6278afa9643af2f9cecaa0e9411979c2f865030b.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/35dfffda523bb007c1b00c74e2e7e137bedec0de.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/8933c97d2742055f9922079ccb1cd5c78810e679.png[/img]
[h1][b]Changelog is as follows:[/b][/h1]
[h2]NEW FEATURES[/h2]
[list]
[*] Added new commands to help find items via the developer console.
[*] Points of interest you've scanned and sold will now have a different color and marker indicating so.
[*] NPCs in on-station dialogue will now play talking animations when text is scrolling. Note that this kind of dialogue is something we never aim to voice, even when voices are implemented.
[*] You can now speak to the bartender on Gravecity.
[/list]
[h2]CHANGES AND REBALANCES[/h2]
[list]
[*] Autoturrets now prioritize your current target.
[*] Removed blank dialogue history nodes from your dialogue history from occurring. Or something. Who am I?
[*] Godmode now lets you craft things without needing the items. You still need the recipe, however.
[*] You can no longer pause and load the game within loading screens. This was largely an oversight that could result in too many save issues doubling up.
[*] Fitt’s planets now have symbols on the navmap.
[/list]
[h2]FIXES[/h2]
[list]
[*] Fixed issue where the Pin could take you to dungeon exclusive systems.
[*] Radial menus will now close when you open another menu.
[*] Fixed miscolorations on Us freighter engine charging.
[*] Fixed UI issues with the on-station UI.
[*] Fixed exploit where you could equip higher tier objects in the wrong slot.
[*] Fixed issue where mods could restrict campaign and mission progress.
[*] Fixed issue where large transport tier ships wouldn’t have their turrets appear unless you were stupidly close.
[*] Fixed issue where the Planet Carver would spawn weirdly.
[*] Fixed mistextured or floating objects on stations.
[*] Adjusted spawn distance of fishing ships to help prevent bigger ships from hitting em.
[*] Fixed some mislabeled lanelines.
[*] Fixed issue with elite Subsumer missions not working.
[*] Fixed issue where docked denial AI voices would override normal docking voices.
[*] Fixed issue with The Problem With Automation’s transport circling endlessly.
[*] Fixed dialogue issues if you lost a race in Chunidale’s racetrack.
[*] Fixed issue where Allco’s elite missions wouldn’t let you loot the salvage item.
[/list]
See you next week!