Version 1.18.0: Patch Notes
Author: Trainwiz,
published 6 months ago,
Hello starchasers! Happy weed day or whatever. Is it weed day? It's weed day or something. That's important enough of a holiday to release a NEW patch, isn't it?
It's been just over a week since Underspace has released now, and about a week since our last patch. As you know, sleep eludes me as I don't want the skin man to catch me in my dreams, so I've had plenty of time to work on plenty of stuff.
[img]https://clan.cloudflare.steamstatic.com/images//35321791/cf8250e94e9953093a9a9ecb1f5b47284d437e24.jpg[/img]
This is just a small patch nevertheless, our truly big updates will be happening after our roadmap in May gets released. Let's get into the patch notes! Also, some screenshots!
[img]https://clan.cloudflare.steamstatic.com/images//35321791/00838b79a6ca0029de3fa67c1910626cf4f197c1.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/c6f939c78c23f7d102293aa4670aad63467f8eef.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/a79dad9bdcce6097973682a020a3b3f3cb1beafe.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/06638964a8fd28616fbd73dfc431c4ef0fa5ae96.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/7ac7a23a68b2d1eae4b7161d74a050e2d1553255.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/e6464d0d38383b826b47f1b90a2b66be801a1415.png[/img]
[h2]NEW FEATURES[/h2]
[list]
[*] Added quicksaving and quickloading. These aren’t bound by default, but work all the same.
[*] Added new UI elements on windows to easily hide the background effects.
[*] Commodities now display how many cargo slots they take up.
[*] You can now use the frienddrive and your cloaking device from the quickmenu.
[*] You can now set the number of values the autosave system generates via the options menu.
[*] Added many new tutorials explaining menus or mechanics. Remember: [b]You asked for this.[/b]
[*] Translated ancient gates will now give hints as to where to find the appropriate booze needed to open them.
[*] The in-game radio now shows the song currently playing on your radio.
[*] Added a new option to have the in-game radio not suppress ambient tracks (such as nebulas, stations, and asteroid belts).
[*] Mister Maudlin will now buy commodities from you. Don’t ask what he’s using them for.
[*] Starchasing chapters can now display their home bases.
[*] Repair items now have unique models and graphics for each one. Now that shrunken battleship actually is, in fact, a shrunken battleship in a bottle.
[*] Added a quest that lets you track the Marching Star during its campaign missions, to better keep an eye on it.
[*] Deleting saves now gives you a confirmation menu before doing so.
[*] When buying a ship, you now have an option to just buy and add it to your garage, or buy and transfer all your equipment to your new ship.
[*] There’s also a confirmation menu when quitting to the main menu now.
[/list]
[h2]CHANGES AND REBALANCES[/h2]
[list]
[*] The under-construction jumpgate in Pard-130 now has a proper model.
[*] You will no longer have to wait for your energy to recharge when loading a save.
[*] Frienddrives will now only start to recharge once the party member has jumped out.
[*] Repair drops are now weighted towards repair items you actively need.
[*] Ammo for your equipment can now drop from NPCs. Space truly is nature’s farm. For missiles. Or something. How did the saying go?
[*] Obscurus Galacti does a better job of hiding itself amongst its many clones.
[*] In-game radio is now controlled entirely by the music slider option.
[*] Friendly battleships will now become hostile against you if you fire at them.
[*] Exiting abyssdrive via a key will now simply drop you back down to cruise.
[*] Added some more dialogue to Colonel Eltmoor to hint on what you should do.
[*] Tweaked the beam attack settings of some late-storyline bosses.
[*] The Hangman has been buffed.
[*] Unstable jumpholes are now even more unstable: Every unstable jumphole has a chance to rocket you to a completely different region entirely.
[*] When reassigning inputs, conflicting inputs will now swap keys rather than remove them, mainly to prevent softlocks.
[*] Escape will now clear the keybind of an input in the input menu.
[/list]
[h2]FIXES[/h2]
[list]
[*] Fixed some additional quest soflocks
[*] Fixed some mislabeled jumpholes.
[*] Fixed stormeyes not spawning when a storm is killed or spawning when a storm shouldn’t be killed.
[*] Fixed issue where the suncracker could only die if you out-DPS’d it hardcore style.
[*] Fixed some engine display issues with Ijuni fighters.
[*] Lodestones can now stack.
[*] Fixed issues where the Tierra jumphole would disappear early.
[*] Fixed issue where radiation alerts wouldn’t occur when jumping into a system.
[*] Fixed issue where Pyrona’s freighter couldn’t be seen in Between Spaces.
[*] During hyperstroms you can now kill yourself without issue.
[*] The Lower Lanes can now be looted.
[*] Fixed THE VOID being all consuming during Box of Memories.
[*] Fixed issue where some tutorials weren’t firing at the point of need.
[*] Fixed issue where the game would process inputs even when unfocused.
[*] Fixed various tutorial typos and added some new tutorials to the manual.
[*] Fixed issue where you couldn’t view data on systems outside your current one on the navmap.
[*] Redfaces now sell their weaponry during the campaign.
[*] Fixed issue where some party members were using their upgraded models too early.
[*] Fixed some softlocks with even more missions.
[*] The Remaining Eye cargo trader now buys cargo.
[*] The Hellomard can now be damaged and looted.
[*] Translated items will now save their translations. Note that they will need to be translated again for this to happen.
[*] Fixed some holes in the harvest gate.
[*] Fixed some softlocks that would occur with campaign mission 7.
[*] Updated some main quest dialogue to not go out of bounds.
[*] Added tech to help stop possible memory leaks in minefields. Naval mines aren’t that powerful. Yet.
[*] Some opening tutorials are slightly easier to follow now.
[*] Fixed some UI issues with the chapter stuff.
[*] Fixed some UI issues with the character skill menu.
[*] Fixed some UI issues with numeric readouts.
[*] Fixed some issues with out of system waypoints not working.
[*] Fixed some small graphical errors with civilian freighter headlights.
[*] Game resolutions should now save between game sessions.
[*] Fixed issue where quests could complete multiple times.
[*] Fixed some softlocks and typos in mission 9.
[*] Fixed some typos on lanelines and records.
[*] Fixed some softlocks with Baton, Broken.
[*] Rebalanced higher tier frienddrives augments.
[*] Fixed some potential softlocks with campaign mission 4.
[*] Fixed some campaign saves not loading fresh from a dock.
[/list]
[h1]UPCOMING UPDATES:[/h1]
We'll be back next week with another patch, with a few various features. We're still working on refactoring a lot of internal input stuff to get controller support working (look, Unity's input systems, even alternative ones like Rewired, are a freaking mess. This takes a lot more effort than simple stuff like adding new questlines or multiplayer). They'll be some improvements here, so have some early previews of things like:
[img]https://clan.cloudflare.steamstatic.com/images//35321791/ae0ab26b756d3e171ddb1b759cdff6f8e06e9893.png[/img]
New radial menus for summoning party members or accessing menus.
[img]https://clan.cloudflare.steamstatic.com/images//35321791/49559328e2823bce3995d2f1e79008a12d731e45.png[/img]
New interiors for things like the Peerless Casino!
[img]https://clan.cloudflare.steamstatic.com/images//35321791/6a63ba584fd76b1b9baccb18d7505d8726564f13.jpg[/img]
More billboards featuring my evil orange cat.
We'll see you next week, have fun and kill the storm!