Version 1.17.0: Patch Notes
Author: Trainwiz,
published 7 months ago,
Hello again starchasers! I hope you've been enjoying space. What's that? You fell in love with a microbe? Well don't do that. She views you more as a friend. She just won't love you the way Lady Mimosa here loves plastic bottles.
[img]https://clan.cloudflare.steamstatic.com/images//35321791/339ce74dec683144cb5e43431d6d427789c4684c.jpg[/img]
Anyway, a bit of news: [b]The demo will be coming back to Steam![/b] We were waiting for a few hotfixes and were patching stuff up, but expect it to be back up this week. [b]The 10% off sale will also end this week[/b], so if you want to save a whole TWO (2) dollars, get it while you can.
Anyway, onto the patch. This is a big one with a lot of bugfixes, plus some small requested features. As a reminder, we do NOT do wipes on saves and make a point to try and make previous save versions always compatible with the latest version of the game.
[img]https://clan.cloudflare.steamstatic.com/images//35321791/ac40ff1dab8b36cbe407aece2c04a0e38d181f23.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/7727aeaf72f178638363dbcfa7f007a911604812.png[/img]
[h2]NEW FEATURES[/h2]
[list]
[*] The abyssdrive, when unusable, now gives more accurate information as to why you cannot use them (comms, storms, etc).
[*] Completing Baton, Broken will allow you to mention it to Hat when it becomes relevant.
[*] Pard-130 now has a connecting jumphole to Shipstar.
[*] Canceling a mission that involves unique cargo will now remove that cargo from your inventory.
[*] Added new options to the options menu to control text scrolls speed and a multiplier for how long text stays on the screen. This can be found under the audio tab in the options menu.
[*] Cloud saves are now enabled and working!
[/list]
[h2]CHANGES AND REBALANCES[/h2]
[list]
[*] Radios can now play on stations. The radio will use the ambient folder for this, if you’re using specific folders in that way.
[*] The escaped ship in Great Rescape is now recovered after you find it out in the minefield.
[*] Adjusted the distances of several hazards so that they can’t catch you quite as much by surprise.
[*] Adjusted the spawning areas of storm rifts inside several nebulas such as Thoroughfare.
[*] Added higher tiers of radiation hazards as storm hazards.
[*] Added many many more stupid names to the Ballden’s name generation.
[*] You can now craft higher tier repair items from lower tier repair items (Such as shrunken battleships from unstable refabricators), provided you can find them!.
[*] Crafting recipes now show the stats and description of the crafted item.
[*] Ammo now displays in ship descriptions.
[*] Turn rate now displays in ship descriptions.
[*] Forgiveness isn’t considered a virtue in the Union, but they’re still willing to forget. Attacking a neutral or friendly station, jumpgate, or laneline will gradually cause it to stop being hostile, provided you’re far enough away. By default, if you’re more than 35k away from a base for around a minute, it will stop being so damn angry at you.
[*] Extreme collision damage now only occurs while using the abyssdrive.
[*] Gone Adrift will no longer show scannables for the ships you’ve already found.
[*] The Gate and the Code has more hints on how to figure out the Code for the Gate.
[*] Shooting missiles at a station doesn’t instantly incur a hostile wrath. They know you didn’t mean it. Right? RIGHT??
[*] Taking a further look at Us Missions, we’ve decided to make them award a VERY meager amount of reputation, to prevent softlocks. The Us are slow to trust unless you like, blow up an ancient jumpgate to stop a racist guy from attacking them or something. That gets them a bit happier.
[*] We’ve adjusted how the leading pip works with projectiles. Should be more accurate.
[*] Increased the target framerate option to go up to 300.
[/list]
[h2]FIXES:[/h2]
[list]
[*] Mod support has been restored to the game.
[*] Fixed some typos in dialogue.
[*] Fixed some quests that were displayed as being available when the requirements for them were not met.
[*] Many quests have had their objective text adjusted to make the actions that need to be taken more obvious.
[*] Hardpoints on Ballden ships now have proper rotational values.
[*] Hypercharged webbing now works and the Curshian Death Cube can be overcome. Have fun in Curshia Prime!
[*] Unpausing from the save menu no longer locks the controls.
[*] Abyssdrive colors now save.
[*] You can now set waypoints to locations outside of your star system (though you’ll need to know the path) and set waypoints while on stations.
[*] Fixed issue where chapters wouldn't acknowledge storms being killed.
[*] Fixed issue in Box of Memories that could cause softlocks.
[*] Fixed issues in the Lords of Croft and campaign mission 14 that could cause softlocks.
[*] Saves made in space during a random mission will now acknowledge that you’ve launched to space with that random mission and update accordingly.
[*] Bugfixes for the following random missions: Runaway Train, Corpse Collection, Carcass Sorting, Starchaser Teamup, Military Assistance, Washer Sacrifice.
[/list]
And that's it for today! Have fun with the Death Cube. Who knows what waits beyond it?
[img]https://clan.cloudflare.steamstatic.com/images//35321791/8a34226ce15bddd13d8e51e28f341f8a9c95802b.png[/img]
We're aiming for another patch at the end of the week. This one will start bringing in some of the aforementioned features in our previous patch, along with new things like radial menus and unstable jumpholes getting a bit more crazy. Keep an eye out!
One more cat pic for the road? Fine.
[img]https://clan.cloudflare.steamstatic.com/images//35321791/393fa9d98f4ac30518c93514ddc0bd323d05307c.jpg[/img]