Welcome starchasers! This is our first hotfix since launch, mainly meant to address a lot of priority reported issues. Not all of the issues people have come to me with were able to be fixed in the current timeframe, but rest assured [b]you can expect another patch on Monday[/b] that should be pretty comprehensive. This will include a lot of keybind issues, primarily. [img]https://clan.cloudflare.steamstatic.com/images//35321791/cc01fc70eaa763540c3425ea79ebfd3334419aa3.jpg[/img] But I'm getting ahead of myself. Let's get into our current patch notes. [img]https://clan.cloudflare.steamstatic.com/images//35321791/4e092b31d71818ba77799da18b4ef7886ddfcaa1.png[/img] [h2]KNOWN ISSUES:[/h2] [list] [*] Some keybinds are missing in the controls menu and binding certain keys (such as escape) can cause issues. [*] Abyssdrive coloring won't save sometimes. [*] Several random missions may not complete properly. [*] Saves loaded in-space won't properly update random missions. [*] Out of system waypoints for specific objects aren't functional. Waypointing to a system directly IS functional. [*] Some scannable items in quests persist. [*] Killing certain storms won't count as progress towards specific storm-chased-based chapters. [/list] [h2]NEW FEATURES:[/h2] [list] [*] You can now delete saves in the saving menu. [*] Mouse buttons other than mouse buttons 1 and 2 can now be mapped to actions. [*] Missiles now take into account your current velocity when firing. [*] New positioning for the Transfer All button when trading in a ship. It can all transfer all your cargo BACK to your original ship. [/list] [h2]CHANGES AND REBALANCES:[/h2] [list] [*] Hardpoints have gotten some major upgrades. In addition to them having higher health, repairing your hull will also repair your hardpoints and reactivate them. [*] NPC missiles were far too fast. As a result, most missiles fired by NPCs have been slowed significantly, allowing you time to shoot them down or asking your Autoturret to shoot them down. [*] We've rebalanced energy mechanics a bit to slow down your energy charge rate. This makes the skill for that much more useful while still allowing you to fire for a decent time. [/list] [h2]FIXES[/h2] [list] [*] Fixed a major issue where manual docking wasn't enabled by default and automatic docking wouldn't let you go through gates. By default now, automatic docking must always be turned on due to its vast inferiority over automatic docking. [*] While cleaning up the... stuff they found inside the Littlefish, Hat and the Idolsmashers accidentally flipped the "Hardpoints have no health" switch in the cockpit of said ship. I went back and switched it back on. Now the Littlefish's gun ports aren't made out of kitten whispers and butter dreams. [*] Fixed issues where respeccing your character would give you extra skill points. For those who received them, have fun you overpowered bastards, you cards you. [*] You can now reset your reputation with Vauldwin law enforcement aboard Kaisus Circle. [*] Several unintended audio files that remained have been stripped out. [*] You can now partially loot cargoboxes that have commodities inside them. [*] Fixed (hopefully) cargo duplication issues when trading in ships. [*] Fixed several stations in Ballden Space where you'd fall through the floor. [*] Baton, Broken, now properly awards Amesten's freighter at the end. [*] Made the instructions in "To Catch A Smuggler" clearer. [*] Removed some additional placeholder audio. [*] Expanded the area you need to enter before the Yeahtier will begin moving in "The Battle that Always Will Be". [*] Taking a train to a station other than UHC-46 will now make "Off-Track" properly complete. [*] Comprehensive fixes for the in-game radio. Unfortunately, MP3 support isn't on the table (thanks Unity!) but we fixed a bunch of loading errors related to it and updated the guide as to what formats and rates are valid to get Underspace to acknowledge your tunes. [*] Loading a save that was saved in cockpit mode now doesn't disappearate your ship. [*] Lowered the sound of scanning pings and fixed issue where sound settings wouldn't change their volume level. [*] Rewrote some of the in-game manuals to contain more comprehensive information. [*] Basic functionality for the search menu has been restored on the navmap and typing names into the searchbar won't cause menus to open. [*] Fixed issues where cargo construction missions gave you too little loot to complete them. [*] Fixed issues where fighter spawns in some missions wouldn't progress the mission. [/list] [h1]UPCOMING FEATURES AND CHANGES:[/h1] While you're here, I'll share a few smaller things being worked on that'll be upcoming with some of the later patches this month. This doesn't cover the BIG update roadmaps, just some neat features in the pipeline. This includes: [list] [*] Greatly expanded tutorials for aspects of the game, including covering equipment, menus, etc. [*] Improved feedback on items when they become available to be crafted. [*] New UI elements such as dialogue history and being able to read scanned data entries from your main UI. [*] New menu options for things such as text speed, allowing alternate inputs to control the throttle, and more. [*] New graphical options to help with optimization. [*] New ways to sell, acquire and utilize both your scanned data and learn about in-game locations. [*] Quickmenu support for additional equipment types. [*] More cat photos. [/list]