Welcome to September starchasers! We’re out of the frying pan now, and now it’s time for Father Winter’s cold grip to freeze everything solid. Other metaphors and silly lines would be appropriate here, but I’d rather simply move to all our major announcements! For those unaware, [url=https://pastaspace.itch.io/underspace/devlog/423168/underspace-demo-20-changelog]we now have a new demo out![/url] Alpha 2.0 is another step closer to a release candidate, and brings a lot of new features and fixes into the game. Check out the full devlog here! [img]https://clan.cloudflare.steamstatic.com/images//35321791/304e6fb29257a6212630074d67dd15373438d845.png[/img] What’s more, we have a new teaser trailer out showcasing tons of the work these past few months, check it out! [previewyoutube=9zk_WerqC-g;full][/previewyoutube] Now those are two big things for sure, but we’ve got lots of other tidbits of progress for you this month. So, onward! And as always, be sure to check out Discord in addition to the aforementioned demo, as well [url=https://www.kickstarter.com/projects/pastaspace/underspace/posts/3603065]as the full devlog here.[/url] [h1]Main Campaign Work[/h1] As I teased last month, this month saw the first act (out of four total) of the main campaign be completed, at least the first draft. It’s playable to completion, but that requires a lot of new tech as it turns out. From advanced camera controls to adding in support for video playback on TVs and billboards, which also are able to accept video files via multiplayer! [previewyoutube=VkXHVp74oAA;full][/previewyoutube] [img]https://clan.cloudflare.steamstatic.com/images//35321791/dbad863b9e407f4daf4cc26952c83aae17c4c143.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//35321791/edd9a67ca5a1e3d0b7ca0778381f25bd72588878.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//35321791/63bec867b7be968d73da87254531c5d706a928d5.png[/img] [previewyoutube=AwpON0yHkVQ;full][/previewyoutube] [previewyoutube=mrJqoma-g5o;full][/previewyoutube] [previewyoutube=ZGU9CbLq7Nc;full][/previewyoutube] [h1]Drones[/h1] Robots! Did you know we’ve got AI companions available in this game. We do. And they needed a few bits of them redone. So, we got some across the board improvements for drone companions. Mining drones have improved movement capabilities and physically mine the lucrative rocks they’re after, while defense drones now fire and attack your current target in combat. [img]https://clan.cloudflare.steamstatic.com/images//35321791/8b3d8305b252679084808cbc74f44413641209d3.png[/img] [previewyoutube=aduySDyzUZw;full][/previewyoutube] [previewyoutube=Ct3OX86juHk;full][/previewyoutube] What’s more, many drones now have new textures, check out the assetwork section below for more on that! [h1]UI Improvements[/h1] And because I had the time to do it, we’ve got lots of new UI improvements and elements. There’s typewriter text for dialogue, an EXP bar, an audio option for ship engine sounds, and campaign objective displays for that particular UI window. [previewyoutube=gSBihASm5o8;full][/previewyoutube] [img]https://clan.cloudflare.steamstatic.com/images//35321791/381cd89fda291edb89c9a9aac661c7c421053e23.png[/img] [previewyoutube=0roWyiXFBTs;full][/previewyoutube] We also integrated feedback from users based on our last demo into various UI stuff. Asteroid fields and nebulas display if they’re lucrative or radioactive, and you can disable the background effects on the navmap. [previewyoutube=Mzf6-_RfT-Y;full][/previewyoutube] [previewyoutube=4FOvMCkMaH4;full][/previewyoutube] [previewyoutube=6mgKVFHz2-8;full][/previewyoutube] Multiplayer UIs are also improved, as are other aspects of multiplayer. Player-to-player trading has been re-implemented, and server hosts can now specify a variety of server options, including server type, description, death penalties, players joining factions, and more. [previewyoutube=9G7yuO1ZJ1c;full][/previewyoutube] [h1]Other Work[/h1] And we’ve got tons of non-UI, non-drone, non-campaign work done too. Every single shipwreck had their loot tables filled out, and every single fast travel train station point was implemented, along with UI support for train travel. [previewyoutube=hvs0fONKhm8;full][/previewyoutube] [img]https://clan.cloudflare.steamstatic.com/images//35321791/d56586d9d7be5b59e9cfa65aeb8ae4fca1b88264.png[/img] There’s just more everything overall too. Factions got their loot tables redone and filled out, and Kickstarter backer names were implemented for every race, ghost, and alien. For better or worse. [img]https://clan.cloudflare.steamstatic.com/images//35321791/c90c085baa3c86e503e5a79b2bd180245d6eb99f.png[/img] Legendary/Ace enemies have updated effects too, to better indicate that they’re doing things like buffing their party members. [previewyoutube=ZTilOC284q0;full][/previewyoutube] There’s probably even more stuff than that, but so much work has been done this month that I’ve kind of forgotten a lot of it [h1]Assetwork[/h1] Finally, assets! We’ve got new textures for drones and automated, some basic blockers for ships, and tons of models for interior, on foot sections. Including flying cars. Also some other things, but I won’t acknowledge those if you won’t. [previewyoutube=PhnA09kxNUg;full][/previewyoutube] [img]https://clan.cloudflare.steamstatic.com/images//35321791/16b90ecfcb79e7ec1c2fed96f897462e0e26a7cc.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//35321791/81b0ec6eec3e997f514be6ba7a590fd70e2c02e6.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//35321791/990340ef47eb900d8889c6fff0bb870d1537cce8.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//35321791/a3352cb15ea961710982d064b02ed462dda6c008.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//35321791/7ed1635d3075a5b89f726c0ea68314213c778ab2.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//35321791/a8273fdff441aa25a411f6a7b7b758ea22062d6d.png[/img] And that’s all for this month! It’s a spooky spooky month next month, so ideally we’ll have something appropriately spooky for you that time!