October 2022 Devlog
Author: Trainwiz,
published 2 years ago,
Alright starchasers. Another month has passed, so pull up a chair, get yourself a strong alcoholic drink, and let’s get this over with so we can go back to dressing up as skeletons and demanding strangers give us candy.
So: we’re aiming to have a new demo out soon. This Demo, 2.05, will largely be bugfixes and a few gameplay shifts. Its main purpose is to coincide with a major testing release for our full game testers.
[img]https://clan.cloudflare.steamstatic.com/images//35321791/ef841334370cbcedfb1c24a76a76e393bd823e44.png[/img]
Now, this devlog’s probably gonna be one of our shortest. I’ve been traveling much of this month, so opportunities for progress have been limited. Still, work’s been done where it’s been done. Let’s get to it, shall we? As always, you can [url=https://pastaspace.itch.io/underspace]check out the current demo[/url] and [url=https://discord.gg/34NbWxKkKh]join our Discord[/url] for more moment-to-moment updates, and you can [url=https://www.kickstarter.com/projects/pastaspace/underspace/posts/3630505]read the full devlog here[/url].
Oh and just a heads up, things might get a bit spoilery from here on out.
[h1]Campaign(s) Work[/h1]
The big thing this month? Campaign missions. 7/16 of them sit as playable to completion, while a smattering of others are in a mostly to semi-playable state. There’s also new enemies and new effect technology to really make certain scenes. It’s all very nice.
[previewyoutube=tZHd-5YcEm0;full][/previewyoutube]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/e54a2fc4e42008d64972a74b6f26ece7480e324d.jpg[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/a3467981382b633aa84c6e47ee43f96e6b2f1526.png[/img]
[previewyoutube=ZKdwjSGh3AM;full][/previewyoutube]
Campaign stuff is the big blocker right now, so expect to see even more of this coming up.
[h1]Menu Improvements[/h1]
There’s also been lots of UI stuff added in. Chapter and syndicate ranks can be accessed via your information menu, the in-game codex is more organized, messaging system’s more verbose, and even the cockpit now has UI elements!
[previewyoutube=Lc7uwrL-ozk;full][/previewyoutube]
[previewyoutube=OW0XqidUbCg;full][/previewyoutube]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/f0201300242c0732b140e16289a7fdeed5a8d44e.png[/img]
[previewyoutube=wtaosQPShnA;full][/previewyoutube]
[previewyoutube=OB7UbJBJh8c;full][/previewyoutube]
[previewyoutube=r9UqmTb_ItA;full][/previewyoutube]
[h1]Changes and Bugfixes[/h1]
There’s been a lot of smaller changes too. In addition to a ton of bugfixes, we’ve got some special stuff like the targeting reticle finally being accurate, storage boxes able to use broken items and be expanded via space lobster capitalist magic, new effects for scanning scannable items, as well as gameplay changes liking docking code being more aggressive in how it positions you and armor changing thrust drain rate rather than turn rate.
[previewyoutube=E9uO7fEWEHU;full][/previewyoutube]
[previewyoutube=QESiUh5djNo;full][/previewyoutube]
[previewyoutube=qhY2bzi2oCY;full][/previewyoutube]
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[img]https://clan.cloudflare.steamstatic.com/images//35321791/2f6fe634079d3ae92e31d0d1f4855993d4be08eb.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/81633242518d8b5d6b45827fbba350326a54122d.png[/img]
[previewyoutube=jhl8Cd5Pbpo;full][/previewyoutube]
[h1]Assetwork[/h1]
Models were made, pacts were formed, contracts were signed in blood. Typical monthly assetwork stuff. For this, we created various new doors for the eventual interior visual overhaul, along with new cockpit interiors for the final version of those.
[img]https://clan.cloudflare.steamstatic.com/images//35321791/e712afd4808251087397445148a308df61b2c03e.jpg[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/9a759082e43ef54ac5db9cb0ddb3c4a8c81a43d1.png[/img]
And finally, we’ve made various head-based accessories for characters: earpieces and eyepieces and hairpieces and other pieces.
[img]https://clan.cloudflare.steamstatic.com/images//35321791/ab5eb961b7f1aeacba560455ea6cbd9e7f524d94.png[/img]
That’s all for this month. Things are a bit calmer for me in the coming weeks, so expect lots and lots of progress for next month’s devlog, hopefully.