Whew, how about that September month huh? With all its... stuff. Honestly if something happened I wasn't paying attention, too busy working on this game and making all this progress. As always, you can read the full, detail summary of all that on our Kickstarter page here. This news page will be a brief summary of the things being worked on. https://www.kickstarter.com/projects/pastaspace/underspace/posts/2646207 [h1][b]Station and Station Model Pass[/b][/h1] The biggest new thing made in the past month is all the work done on stations. Out of the 150 (give or take) stations in game, all of them now have proper exteriors, station bounds, and are all ready to be explored and docked at. [img]https://clan.cloudflare.steamstatic.com/images//35321791/6539792bb89a7e410c71ed7dfd2842978cc94581.jpg[/img] Of course these stations just have prototype models right now, but don't worry, that Kickstarter money is going towards rectifying such a massive issue. [img]https://clan.cloudflare.steamstatic.com/images//35321791/1aa44b1380e6d1d0a3c17e4fad00c926a92693b7.jpg[/img] And on the topic of models, all fixtures (celestial bodies that aren't stations) are also getting their models reworked for a nice, pretty experience. [img]https://clan.cloudflare.steamstatic.com/images//35321791/1dec3c1d53ffd31b378481c898c4688a4e4637cf.png[/img] [h1][b]Freighters[/b][/h1] I believe I mentioned last month that I was working all up on the big bulky utility ships known as freighters. I'm happy to announce their basic models are not only finished, but all freighters have been put in game and are now flight ready and NPC ready. With the next demo (which will be coming... sometime), you'll be able to encounter and fly freighters, making your fortune by trading all the chorm your body can handle. [img]https://clan.cloudflare.steamstatic.com/images//35321791/138ede9b5ec01b8abec55fdf6c3cf18f5defafd3.png[/img] We're also hard at work greyboxing out the remaining starships, which are mostly capitalships and quest-specific entities. [img]https://clan.cloudflare.steamstatic.com/images//35321791/99c74991b7bd2e215d411a2a03271a2b20652af2.png[/img] [h1][b]Nebula Pass[/b][/h1] The next big thing after stations are nebulas. The tech is fine, but they need some visual variety and clarity. Starting now, there's 10 new cloud types, offering a greater level of variety. Plus they're kinda pretty. [img]https://clan.cloudflare.steamstatic.com/images//35321791/5c8361970246e8d210fdeb0d318239f713d587fb.jpg[/img] The volumetric lighting and sun shaft system is now applied to the nebulas proper, both for normal ligthing, as well as lightning. [img]https://clan.cloudflare.steamstatic.com/images//35321791/f1240ec92d25f3a3239606db32e3bf73b3cb6cd6.png[/img] Finally, all seventy star systems have had a pass on their lighting and nebulas, to stop issues where things were blindly bright or (in places without suns) the ambient lighting wasn't good enough. [img]https://clan.cloudflare.steamstatic.com/images//35321791/f84ca242ef8834aec467eb3559bfcd53cd56353a.png[/img] And that covers the big points! As always, check out the Kickstarter link for a more in-depth look, as we've also got new camera effects, new sun types, UI changes, and much more. Ideally within the next month we'll have even more shiny assets for you to ogle.