Gods & Corpses (Update 1.21.0): Patch Notes
Author: Trainwiz,
published 5 months ago,
Welcome starchasers! It's midnight and as a special treat we're rolling out our first major update: Gods & Corpses.
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This is itself kind of a smaller prelude to some more major content-heavy updates coming down the line, and comes with a wonderful little sale to celebrate. It wasn't easy getting this update out mind you. A certain little furry brat kept unplugging our computers (he was mad that we had to go down in the basement following a tornado warning).
[img]https://clan.cloudflare.steamstatic.com/images//35321791/4b4df7405c9ace21139be80edad4996dce455807.jpg[/img]
As you may have noticed, this is a big update. A lot of new files will have to get downloaded to make it all work, but thankfully future patches will go back to their relatively small size. Suck it up, take a cetirizine, and we'll all be okay. Now since this is a major update, before we get into the full patch notes, let's showcase the big highlights of this update, hmm?
[h1]Gravecity[/h1]
This vast planet-spanning metropolis is the glistening undead capital of the Us Collective. It's rare that outsiders get to land, let alone have a chance to experience the secrets buried within its trenches. Lucky you! Gravecity is the second capital planet added to the game, and while originally dockable on release, it can now be properly explored alongside many NPCs, new graphics, new conversations, and more! Just watch your step.
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To reach Gravecity, the players must first befriend the Us by doing missions or quests for them. They're not ones to trust lightly.
[h1]Lategame Boss Overhauls[/h1]
All those difficult-to-reach bosses have heard what you said about them, and they didn't like it. They've hit the gym and greatly enhanced their killing potential. Stock up on hull webbing, hug your friendbot, and prepare to learn the meaning of the phrase "regretting asking trainwiz to make these things harder".
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[img]https://clan.cloudflare.steamstatic.com/images//35321791/def24019ea28141b8d23f526ee8f6b82f0444197.png[/img]
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The Librarian, BOB, and the Darkon Entity have all received a big facelift. If you've fought them before, fear not! We've added console commands that will let you reset which bosses you've faced.
[h1]Fast Travel[/h1]
VERY late in the game, players may encounter a new kind of item that will allow them to mark and travel to a preset location. Only one mark can be set at a time, but players can also perform powerful blind jumps to take them darn near anywhere on the standard galactic map.
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[h1]Improvements[/h1]
Stuck trying to find an item? Killing more your style over exploring? Stocked up on waaaaay too many Advanced Deep Scanners? You're in luck. We've added a ton of new options to help facilitate your wildest dreams. Start off with data acquisition. Destroyed enemies may sometimes drop data modules, which when looted can reveal trade and travel information for nearby areas. You can also pay Ijuni pricemen to find information on any nearby commodities, though be aware: It's not cheap.
[img]https://clan.cloudflare.steamstatic.com/images//35321791/b9eabf18ed200d08e64f61382418e2a98f0af185.png[/img]
This also comes with a host of many other quality of life improvements, including new UI elements, new confirmations, vastly improved memory usage, and more.
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Oh and we've got new customization options! You'll find over 30 new dyes through gameplay.
[img]https://clan.cloudflare.steamstatic.com/images//35321791/b54c083cf9e015f8bcfd1cda97a1d57535aeb97b.png[/img]
[h1]Steam Achievements[/h1]
We have over 30 Steam Achievements now. Impress your friends, woo your enemies, kill your gods! Something like that is probably possible now. Best of all, many of these are retroactive!
[img]https://clan.cloudflare.steamstatic.com/images//35321791/dd45d703667a6eab028381334430121aad21dd68.png[/img]
More of these will be coming in time, mostly as we add the content related to them.
[h1]Cat With Fish[/h1]
This has nothing to do with anything she's just cute and I know some people get mad when I post my cats, so I am motivated all the more to post them.
[img]https://clan.cloudflare.steamstatic.com/images//35321791/31a5c6e0565687a273368b07b80994e2fafe8af4.jpg[/img]
And that's it! Without further ado, let's get into the full patch notes!
[h2]KNOWN ISSUES[/h2]
[list]
[*] Gravecity is currently unoptimized.
[*] Some bosses have effects that persist or re-enable when re-entering a system after defeating them.
[*] Equipment duplication can rarely happen on a reload.
[*] Some typos remain in dialogue.
[/list]
[h2]NEW FEATURES[/h2]
[list]
[*] Data acquisition! NPCs will now drop data nodules that when looted can you give data to sell OR, more often, reveal a related station or jumphole somewhere on your local or galactic map.
[*] You can now pay Ijuni pricemen to try and locate stations that buy or sell a good you’re looking for, either locally or within the entire region. Be aware: Ijuni like to charge a lot for this service.
[*] Wreckage and salvage improvements: Wreckage now stacks and has its own dedicated category in the inventory. You can also sell wreckage to some equipment dealers on stations.
[*] About 30 or so new dyes have been added to the customization system, which can be found in vignettes, dungeons, etc, and give you far more customization options for your ship.
[*] During courier missions you can now ask for directions to the mission station.
[*] Bonuses such as Mister Maudlin’s booze can now be viewed under your stats in the character UI.
[*] Train travel information can now be viewed on station information.
[*] All quests now have full stage descriptions for every stage of their stages. Reading!
[*] All storm hazards can be scanned now, giving you both lucrative rewards and new information about the various hazards within a storm. In total, there are 40 new scannables to find and discover!
[*] You can now cancel crafting jobs. By default, highlighting a crafting job and pressing E will cancel this job.
[*] You can now use the Pin to fast travel! It comes with quite a few restrictions mind you, but that thing’s powerful. Obviously. Why do you think it was so hard to get?
[*] Steam Achievements have now been added! Most of these are retroactive too, while some are not as we don’t track the stats they’re asking for.
[*] Added more dialogue to the Keeper of Keys.
[*] Added a new graphical option that disables ambient crowd NPCs on stations. This can greatly improve performance on lower-end systems.
[/list]
[h2]CHANGES AND REBALANCES[/h2]
[list]
[*] Gravecity now has its initial detailing pass and models implemented! Explore this vast undead trade city, listen in on new conversations, and find your way to the Tombwise Moon and its Amber Archives.
[*] A good chunk of late-game bosses have received an overhaul, making them much harder, much more engaging, and having tons more attacks and chaos.
[*] A huge amount of background technology that handled how we loaded game information has been completely redone. This means that memory is much more optimized! You’ll see most of your memory usage cut in half, as well as much faster initial load times.
[*] Cloaking has received an overhaul. In addition to it hiding you from ships mid-combat it can also be used to avoid being targeted by larger ships, hazards such as mines, and more. Cloaking devices are now divided into different tiers, with higher tiers hiding you from more and more things.
[*] Joysticks now auto-detect without needing to set them from the options menu.
[*] Adjusted the positions of some spawns during the Problem with Automation.
[*] Ghost Harvest now has proper quest markers.
[*] For modders: Player level caps are now a game constant, meaning they can be modded.
[*] Police checkpoints will scan you less now.
[*] Chapters are no longer exclusive with each other. Join as many as you’d like!
[*] Restored functionality that lets you view a map when your navmap is selected over a jumphole.
[*] Added a quick exit to the Rumeerin mountain dungeon.
[*] Added new console commands that affect world state permanence, mostly for testing.
[*] Acquiring already unlocked vanity items will now instead spawn some small other reward in its place.
[*] Retextured some small terminals in the campaign.
[*] Ships with other emissive materials such as children fighters can now have these be colored and customized. Emissive materials like these work off of your headlight color.
[*] The campaign will now warn you about certain points of no return.
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[h2]FIXES[/h2]
[list]
[*] Fixed badly sized icons with Macrovari Freighters.
[*] Fixed issues with Reach for the Stars not progressing under certain circumstances.
[*] Fixed some overdraw issues in the pause menu.
[*] Fixed visual engine issues with Ijuni fighters.
[*] The Harvest’s Queen can now be scanned.
[*] Defeating Obscurus Galacti now properly refreshes waypoints.
[*] Peerless Casino’s launch warp now warps correctly and high risk and mid risk quexben tables now have proper costs.
[*] Fixed some dialogue issues where lines said by NPCs were meant to be said by the player.
[*] Fixed some ships in shipyards that were sitting outside of their yards.
[*] Fixed issue where some hazard UI elements would activate even if there were no hazards around.
[*] Planet Ijunus’ cargo trader no longer is a price checker.
[*] Cloaking devices and cargo expansions are both in the proper category now.
[*] Fixed some terminals on stations that had the wrong textures and activation type.
[*] Disabled or hidden jumpholes and stations no longer affect your abyssdrive.
[*] Some doors in Planet Vauldric no longer sling you beneath the map.
[*] Shadowspear can now be scanned, renders correctly at all angles, and has its vulnerability hitboxes increased.
[*] Fixed various typos in the main campaign.
[*] Fixed several misplaced mission nodes.
[*] Fixed issue where the Hellmouth Prince would respawn.
[*] Fixed some floating dishes in stations.
[*] Fixed issue where Gammus’ racetrack dialogue would repeat.
[*] Fixed issue where custom AI voice overrides wouldn’t acknowledge certain audio files.
[*] Fixed issue where you could kill mimics so hard every other mimic would die.
[*] There is now a confirmation menu when you go to sell a ship.
[*] Fixed some mistextured NPCs on stations.
[*] Fixed some particle systems on station NPCs playing when they shouldn’t.
[*] Fixed some missing descriptions on several campaign stations.
[*] Fixed issue when scanning certain campaign ships.
[*] Fixed issue where you could hail certain ships that aren’t meant to be hailed.
[*] Buoys on the navmap are now properly labeled and won’t show up as weird icons.
[*] Fixed issue where navmap detection boxes for suns and planets were too large.
[*] Fixed some cutscene issues in the main campaign.
[*] Fixed some dialogue playing on bosses that don’t actually have dialogues.
[*] Fixed issue where the Rumeerin mountain dungeon couldn’t be left.
[*] Fixed some placeholder text in the campaign.
[*] Fixed some texture issues on some remote pirate stations.
[*] The Last Portalmaker can now be scanned.
[*] Fixed issue where tutorials in station dialogue would cause menu softlocks.
[*] Fixed issue where bosses being killed wouldn’t trigger certain events.
[*] Fixed (again) issues where lodestones couldn’t be looted.
[*] Changed scripting in the Battle That Always Will Be to be more robust and capable of letting you complete the objectives in multiple orders.
[*] Fixed issue in campaign mission 9 that made you wake up in the wrong area.
[*] Fixed issue with some spawns in the campaign not respawning during a reload.
[*] Fixed issue where certain alarms would play incorrectly when loading saves.
[*] Fixed issue where some campaign NPCs couldn’t be spoken to.
[*] Fixed various typos in dialogue, descriptions, and more.
[*] Crystal Arrays can now fight back against you.
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