February! Welcome back starchasers. It feels like this month has lasted forever, at least on my end. Probably my fault, time passes slower for me than it does other creatures. The game’s received some pretty major coverage recently, and dealing with all the subsequent attention has taken up a lot of time. [img]https://clan.cloudflare.steamstatic.com/images//35321791/597c106ea24a5a2c223e41a9e3150a3adb0b684a.png[/img] I believe I’ve previously stated that new demo versions are going to be largely less of a priority now as we focus on finishing up the game. Our next demo, 2.2, will be bringing in some actual interior models and textures, along with ambient NPCs. But I don’t have a release date set for that yet. Anyway, onto progress. As always you can [url=https://pastaspace.itch.io/underspace]check out our current demo[/url] and [url=https://discord.gg/34NbWxKkKh]check moment-to-moment stuff in the Discord[/url], and [url=https://www.kickstarter.com/projects/pastaspace/underspace/posts/3727658]you can read the full article here.[/url] [h1]Minigames & Merchants[/h1] Sure combat and questing is fun, but sometimes you want to relax and do something else. There’s lots of new side activities added to the game (and soon to be in a final state). You can race out in the Ballden Solar States, become a gladiator at the arena, and gamble your life savings away at the Peerless Casino. [previewyoutube=8TQ3dDDKtlQ;full][/previewyoutube] [previewyoutube=mcfjFQYmMIU;full][/previewyoutube] [previewyoutube=atscHpHuXww;full][/previewyoutube] We’ve also added a unique traveling merchant, whose outrageous prices are worth it for his wholly unique and strange guns. [previewyoutube=py38KSTp9nM;full][/previewyoutube] [img]https://clan.cloudflare.steamstatic.com/images//35321791/96d1027d125d763623bf84042279eb502e0f8467.png[/img] [h1]Bugfixes & Rebalances[/h1] We’ve been expanding our roster of bugtesters, which means a lot of feedback has come in. Lots of background fixes and polish have been going on, including new console commands and lots of rebalances on weapons and equipment. [previewyoutube=yd4Z1H4JN5I;full][/previewyoutube] [previewyoutube=4FBBV7oxVd0;full][/previewyoutube] [previewyoutube=fplYWCSha0c;full][/previewyoutube] [previewyoutube=cYbSXwDTwHA;full][/previewyoutube] [img]https://clan.cloudflare.steamstatic.com/images//35321791/04b7d7cba2b95c8014224c394ffdba533b20b896.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//35321791/0257ad057a78c37f1fd1dfbda3dd3ef199147252.png[/img] [previewyoutube=J1RFwcTNZVU;full][/previewyoutube] Tutorials are also more robust, and piggyback off the game’s music heuristic system to better show the player what to do. [h1]Assetwork & Shadows[/h1] Not too much work in the way of assets. Mostly preparing furniture and fixtures for interiors. But we did add a little something special. We’ve added dynamic shadows to the game! [previewyoutube=to0lcvF7RO0;full][/previewyoutube] I’d say it looks pretty good, and it’s going to be applied to a lot more places in the coming months. [img]https://clan.cloudflare.steamstatic.com/images//35321791/d2311a7158e3b5d7f0ad85e740d7f83d3d0124fb.png[/img] That’s all for this month. Progress next month may be a little slow (I’ve got some prior obligations that need obligating), but rest assured: things will get done!