December 2022 Devlog
Author: Trainwiz,
published 1 year ago,
Happy holidays starchasers! It’s the Christmasty season, and while the shadow government of the world is hard at work making sure Santa Claus doesn’t emerge from slumber once more, we’ve been hard at work working on the game to make sure it works. Mostly. Long story short: I have a cat now and it’s hard to develop things sometimes when a fuzzy little asshole is constantly meowing at you to be pet.
[img]https://clan.cloudflare.steamstatic.com/images//35321791/d6aa21094c6d1a1ef0aa41555acabef1e48f33fe.jpg[/img]
But he’s a good boy most of the time, so we’ve got lots of progress to show off this month. Ready? Here we go. As always, be sure to check out [url=https://pastaspace.itch.io/underspace]our latest demo[/url], and [url=https://discord.gg/34NbWxKkKh]join the Discord![/url] And of course, [url=https://www.kickstarter.com/projects/pastaspace/underspace/posts/3683747]read the full article here.[/url]
[h1]Main Campaign & Multiplayer Campaign[/h1]
Last month I talked about how the main campaign was almost done. And this month guess what? It’s done! The entirety of the singleplayer main campaign can now be played to completion, complete with epilogue and all.
[previewyoutube=Hmvd5KEGw9w;full][/previewyoutube]
This is just a first draft, later drafts (which are being worked on now) will add additional effects, like systems for distant battles and constant fighter spawns.
[previewyoutube=JsIrwrQ07cY;full][/previewyoutube]
[previewyoutube=LY-pQDdRfyU;full][/previewyoutube]
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Meanwhile on the multiplayer campaign, about half of all the missions there are playable to completion! And the entire thing has all its dialogue triggers and scripts put in. There’s a lot more emphasis on raids and boss fights in this campaign, but there’s some fun moments. Hope your engines are strong enough to outrun THE FIELD.
[previewyoutube=9FJEbPzdJuk;full][/previewyoutube]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/cdfcef5bc1a6bd4b7203eaf0cd053658bb163545.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/209bb03fba9abdae840a55a3ad4c2a874cb55de2.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/02c1923986535a831c4c0be2405a03c3e47cd4f6.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/cdfcef5bc1a6bd4b7203eaf0cd053658bb163545.png[/img]
[h1]Storm Monsters[/h1]
This month also saw lots of new storm minibosses put in. One can control the storm better via console commands, and there’s tons of new bosses. Ever wanted to have tea with an ancient spaceship ghost? Or how about fight multiple types of space snakes during a raging thunderstorm?
[previewyoutube=mKWWnZDVtSU;full][/previewyoutube]
[previewyoutube=gvosWgC2Vsc;full][/previewyoutube]
[previewyoutube=NEkB1DwBofo;full][/previewyoutube]
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[previewyoutube=mYeSWt-ku6s;full][/previewyoutube]
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[img]https://clan.cloudflare.steamstatic.com/images//35321791/e9a887dbb6a508dfd93c010f4b7f92676f9dc743.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/5ba670878b44d8216fe93224a33d007ec8363c10.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/b559d4a4c56f0e27c255a63be61bc0a393f9f90c.png[/img]
Needless to say, we’ve got you covered. For the sake of letting the player experience storms easier, the storm growths and surges in the demo are going to be far more aggressive.
[h1]Audio & Options Rework[/h1]
For a while now I wanted to redo the game’s radio and custom AI voice… talky… thing. To do that, I had to refactor the radio system, and to do that, I had to refactor the game’s music system and to do that I had to refactor the game’s option menu. Phew, that’s a lot to say. Let’s go down the list.
[img]https://clan.cloudflare.steamstatic.com/images//35321791/5b2ece5122163d1783cbc8eef62935a9b66e70ea.png[/img]
The options menu is more concise and data-driven, so modders can easily expand upon it. The music system is even better and works by analyzing what the player’s actively doing, which also means that the radio system has been expanded and can have custom playlists for things like combat, being in an asteroid field, and more.
[previewyoutube=RkWqdjA4-oo;full][/previewyoutube]
[previewyoutube=jxg-Qiyznnc;full][/previewyoutube]
[previewyoutube=oeqZvj6KFAc;full][/previewyoutube]
Finally, we’re adding an AI that alerts you when certain things are happening, with a calm, cool voice telling you if you’re taking radiation damage, incoming missiles, etc. Best of all? You can create your own custom voice packs and override some, or all, of the lines, or just turn off the AI voice entirely.
[h1]Assetwork[/h1]
Not too much going on here: We’re reworking some of the jump effects on ships to be better, that is, the jump out effects for large capital ships.
[previewyoutube=ap58amsmH3s;full][/previewyoutube]
And some concept art for some higher tier bosses.
[img]https://clan.cloudflare.steamstatic.com/images//35321791/b002f0bd3c7320f593820d21c966b072246ed463.png[/img]
And that’s all for December. Check in next month and next year for a special announcement and our yearly recap, it’ll be a big important one.