Day 1 Launch Recap and Month 1 Roadmap
Author: Trainwiz,
published 7 months ago,
Welcome starchasers! Normally I'd put out something right around the 24 hour mark talking about everything but that's 4AM my time and adrenaline only gets you so far in life, so I'm doing it while I'm not asleep!
This was day 1 of our early access launch, which happily met with a lot of our expectations for sales and attention. Sadly much like me, my cats are currently at a hotel and unable to appreciate this properly. Not that they ever appreciate anything if it doesn't relate to wet food.
[img]https://clan.cloudflare.steamstatic.com/images//35321791/cae7612c9dea7e6cf780f6f0510303d0c1f2ce2c.jpg[/img]
So, with all the new people here and so many eyes on something that isn't a Thomas the Tank Engine mod for once, let's talk about the future.
Right now I'm out of town and away from my precious actual computer, spending most of my time galavanting around at the launch party. There's a cake. It bleeds for some reason.
[img]https://clan.cloudflare.steamstatic.com/images//35321791/4e73a6360130b0f4e2ab41a2ff6e453bedf9f790.jpg[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/d73c2a5bd080e85ca91713c0704f43d1c0173cff.jpg[/img]
Anyway, onto stuff that isn't cake. [b]Our first month of Early Access is mostly going to be focused on bugfixes and some features that didn't quite make it into launch.[/b] Some of this will include content, but by and large it'll be a focus on the aforementioned bugfixes, features, etc. As expected, it's an early access release so a lot of things go off the wall crazy.
[img]https://clan.cloudflare.steamstatic.com/images//35321791/5bd7aacaf91e83abf34f46f86b5b464774b6ca17.jpg[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/9449d1c35c46c25ac9b5c14358114526c2c7cde4.jpg[/img]
Anyway these hotfixes will include additional work on keybinds, and that also includes controller and HOTAS support (you can see a lot of the framework for these in the game's options menu). We do have basic functionality for this already (though it currently only autodetects Xbox gamepads), but further support has always been planned. Nevertheless, given the speed of the game's combat mouse and keyboard is [b]heavily [/b]recommended.
Our testers are familiar with this, but we are VERY quick to push hotfixes and bugfixes. I'll be back home Friday where I can properly start work on that, [b]but the aim is to push out patches once a week at minimum starting this Friday[/b]. Don't worry, almost always these hotfixes are only a couple megabytes at most.
[img]https://clan.cloudflare.steamstatic.com/images//35321791/e87ee70ab3932023ed149e80de59904bfadeba1f.jpg[/img]
Now that's the roadmap for THIS month.[b] Early May we'll be sharing with you the ENTIRE early access roadmap[/b], including large upcoming content and feature patches that you can expect over the next year. This will include things like the remaining quests, expanded customization options, and of course multiplayer.