April 2023 Devlog
Author: Trainwiz,
published 1 year ago,
Welcome to April starchasers! I believe it was some guy that once said that April is the cruelest month, which may or not be true, but at least it’s stopped snowing here and has just gone down to tornadoes and giant balls of hail.
Unfortunately things are kind of hectic on my end. We’re in the middle of a move that was sprung upon us (thanks landlords) at kind of an inopportune time. I’ll try to get as much done as possible and hopefully aim for demo 2.2 sometime in May, but, well… Yeah. Have a picture of my cats as compensation.
[img]https://clan.cloudflare.steamstatic.com/images//35321791/845b5050410db2fb45285248199afd577efac301.jpg[/img]
Thankfully, we’re getting closer to release! Lots of things being locked in or finished up, so onto progress for this month! And as always, [url=https://pastaspace.itch.io/underspace]check out the latest demo[/url] and [url=https://discord.gg/34NbWxKkKh]join our Discord[/url] for more moment-to-moment moments! You can also [url=https://www.kickstarter.com/projects/pastaspace/underspace/posts/3778749]read the full article here[/url].
[h1]Interior Work[/h1]
We finished up modeling all the bits and doodads for interiors, now all that’s left is actually making those interiors and detailing them. There’s lots of things like vents, distant buildings for cities, and furniture galore.
[img]https://clan.cloudflare.steamstatic.com/images//35321791/36127ef8f3daa2065f1f1ab4b7d64787a06d7609.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/e00efdf2527a15509414ead04a3ca831265d58d9.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/c25227154ab0e471aa7b129813a9246ccaef777a.jpg[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/73d6b9c0bce910c1650ff51f35d669e300c38fc6.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/333bcc364af8a852cfacb2d20e4fd11a8f408b62.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/db96b8a1f119c9f290260982e8513510d49162a4.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/baa991d6e11c37a60f0a54ca2e0d6a55d39bdd03.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/3bfdda43d1c2abef73844a2f9139d94d7febd656.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/4b90aa180cb8b4b87e72944448016b90b04cb93c.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/98564eefd2384906b75f02eaf6e72eea8118a458.png[/img]
Don’t worry, for actually making interiors, we’ll be recruiting some help. Of course, it’s not just stations and planets getting ready for interiorwork, as all starship cockpits have been modeled out now too.
[img]https://clan.cloudflare.steamstatic.com/images//35321791/e4f9ac9174cee15e3bc8117d4144ca4c0daf209d.jpg[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/6fa0783f88155ebf28f2940b6a88aba6ccfdd58c.jpg[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/02d5fb32c38dd3f1ccf03efc85bbfa466fa65a91.jpg[/img]
We’re still texturing and implementing these (it was the last thing being done before this devlog), so next month hopefully you can see the finished versions of these in all their glory.
[h1]Ships Vanity and Party Members[/h1]
Ship painting is finally fully in! All ships have their color maps implemented, so you can paint away to your heart’s content. Furthermore, we’ve switched things over to a dye based system, where you’ll unlock new paints for your ship through exploration and gameplay. Vanity items like this can also be acknowledged by the quest system, and you can change the lighting in the customization hangar to see how you look under different circumstances.
[previewyoutube=FFbgkM7vPjE;full][/previewyoutube]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/6dae246d5d68b088cc6749fdee4a1a5f4e114abc.jpg[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/64fa4be2b71b1f90e4803885eb6c114a013d86f4.png[/img]
[previewyoutube=lDZ55miT1vI;full][/previewyoutube]
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Lights on ships are also fully implemented, so prepare to toggle your headlights on and off constantly!
[previewyoutube=6pDlB7cXPv8;full][/previewyoutube]
Finally, NPC ships can have their paints overridden, which is great for things like party members, because we’ve now implemented all their abilities and their custom looks, as well as the looks when you upgrade said party members.
[previewyoutube=sNwOU53G4lo;full][/previewyoutube]
[img]https://clan.cloudflare.steamstatic.com/images//35321791/a9432af3e35d5a175ca29db7aded96634dd212aa.png[/img]
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[img]https://clan.cloudflare.steamstatic.com/images//35321791/2e3f577d57bc4dcf5d121ff3f812086032bf48b9.png[/img]
We’ll have more on NPCs like this and conversation passes as we get closer to release, of course. All that ship customization will also be in the next demo release!
[h1]Improvements and Finalization Passes[/h1]
As our testers uncover various things and as we play through the game, lots of things get improved. AI, particularly avoidance AI and some boss level avoidance AI, have gotten improved massively.
[previewyoutube=1dwsA5z8c9U;full][/previewyoutube]
[previewyoutube=Rlx8MTCPkZQ;full][/previewyoutube]
[previewyoutube=RUDGzBhZtjk;full][/previewyoutube]
For sounds, we’ve redoing and expanding conversation logic, as well as adding more ambient noises and such to space dungeons (hey, they count as interiors too).
[previewyoutube=cGMv9GAHfkM;full][/previewyoutube]
[previewyoutube=XxR-72J4zQQ;full][/previewyoutube]
Photomode has gotten some improvements! The controls work a lot better, the UI’s less intrusive, and it can actually load in new presets from mods!
[previewyoutube=h-yx1wAD9n4;full][/previewyoutube]
Finally, lots of minibosses and actual bosses in points of interest are having passes done on them, either replacing outdated ones with their updated versions, or adding proper effects and some missing bits to full bosses.
[previewyoutube=MFHI48RY5rk;full][/previewyoutube]
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That’s all for this month. Check back next month for stuff. AND things!