Hey Total Tank Simulator fans, Thank you for all your support on launch yesterday, it’s been a very busy day for the team! We’ve been reading all your feedback and suggestions and understand some users have been experiencing issues - rest assured our team is listening to all your feedback to make Total Tank Simulator as enjoyable as possible. With us working on optimization ASAP. Please read on for our upcoming plans: [h1]TODAY [/h1] First of all the team is gathering as many log files as we can to identify if any errors or exceptions are happening during the game that could affect performance. We’ve noticed some of you are posting issues in comments - please check the pinned[b] ‘How to report issues and bugs’ thread [url=https://steamcommunity.com/app/674500/discussions/0/2248931052737842234/]here[/url] [/b]which now includes updated guidance on How to gather log files for Total Tank Simulator. This information will help us investigate any problems - which in turn makes the game the best experience for you! We will also push a change later today that adjusts the number of units that can spawn in the battle in accordance with the quality settings chosen by the player. [h1]NEXT WEEK CHANGES[/h1] We are working on getting an update out to you all early next week - In addition to graphics quality settings, we will add CPU performance settings that control the strain on the CPU. The updated version should automatically determine the best default settings for both GPU and CPU performance levels. However, at any time it will be possible to switch those settings to something else. The CPU settings will control the following aspects of the game that have an impact on CPU usage: [list] [*] Number of particle systems: spawning (explosions, trails, smokes, debris from buildings) [*] Number of particles in each running system (explosions, trails, smokes behind units etc.) [*] Explosion colouring the environment [*] Explosion deforming the terrain [*] Whether infantry ragdolls are enabled on death [*] How long do ragdolls last after death [*] How long do machine gun bullets travel [*] Limit accuracy of colliders around infantry bodies when viewed from a long distance [*] Reduce the number of sounds played and processed [*] Disable fly-by sounds [*] Spawning fewer trees on maps [*] Control the limit of units on lower settings. [*] We also plan to look into gathered logs to determine if there are any errors or exceptions that could impact the performance. [/list] Keep an eye out on our latest news feed for when this patch goes live. [h1]UPDATED SYSTEM REQUIREMENTS[/h1] We have adjusted our system requirements from further testing and feedback, to more accurately represent minimal sufficient gameplay. Minimal: RAM: 8GB CPU: Intel Core i5-7600K Gfx: NVidia 960 Recommended: Dysk: SSD RAM: 16GB CPU: Intel Core i5-8600K Gfx: NVidia 1060 [h1]FURTHER OPTIMIZATION PLANS [/h1] We understand there are areas within our game engine & game where we think we could improve performance by creating a customized solution that better suits our game instead of using a built-in general solution. This will be ongoing work from the team as the game progresses and we will be sure to update you all with any changes and improvements. - Thank you again for all your support, we look forward to hearing your continued feedback and sharing upcoming plans with you. See you on the battlefield! Noobz from Poland & 505 Games