Hey all! It's update time! Last week we shared a survey for community feedback and we've had over [b]700 responses[/b] so far! ( If you missed that post you can check it out[url=https://store.steampowered.com/newshub/app/674500/view/2378411445023920443] here[/url] ) Rest assured whilst we can't reply to each one of you the team is taking all your feedback into consideration for our future plans. A massive thank you for your continued support. We've actually heard from the barracks some new units are on their way soon... however until then please read on for today's patch, which includes a bunch of fixes and some highly requested changes! [b]What's New? [/b] [list] [*] New Factory – Will spawn vehicles other than tanks [*] Officers Vehicles are now available in Sandbox mode [*] Player will now be able to save mid campaign [/list] [img]https://clan.cloudflare.steamstatic.com/images//31059066/d34cfb7337418e3733ff1623d7e1b7491aa196ed.png[/img] [b]Latest Fixes and Optimization [/b] [list] [*] Fixed known crash from too many units spawned [*] Fixed bombs bouncing off buildings [*] Fixed bombers not dropping bombs effectively under reported circumstances [*] Support for Ultra wide Screens [*] Fixed known issue when taking control over tanks when repairing [*] Fixed Artillery start-up Direction [*] Fixed flat tank rendering in the main menu [*] Fix exception at the end of shadow mode [*] Mouse sensitivity resetting [*] Additional Optimization improvements [*] Fixed some rock elements not spawning on maps properly [*] Fixed known typos in some unit naming [*] Added sounds to radar & triebflugel [*] Improvements to pathfinding [*] Adjusted balancing in Act I, final mission German Campaign [*] Fixed graphical glitch on unit nation patches (neutral + Hotchkiss) [*] Fixed wolverine turret movement [*] Fixed issues related to units not taking cover properly [/list]