Total Tank Simulator - 12th May Update
Author: jade505games,
published 3 years ago,
Hey Total Tank fans,
The team have been working on the latest update to bring you all an even easier way to change the battlefield with a brand new unit editor and customizer. Read our full patch notes for all the changes in the latest update!
[u][b]
Patch Notes [/b][/u]
[b]NEW[/b] Built-in unit editor and customizer:
- Ability to create units from within the game
- Ability to assign custom meshes to tank parts
- Unit preview
- Exporting customized units to the workshop from within the game
[img]https://clan.cloudflare.steamstatic.com/images//31059066/f439ebabe1e9b91637308700858e0bdf6a723a01.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//31059066/179f5c3da9981feeade6810490af077127066805.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//31059066/cf7e4d2b4a823e8bce81b30917c5190ba1c84237.png[/img]
[u][b] Optimizations[/b][/u]
- Disabling additional rendering cameras when not used
- Game logging overhaul: reducing the number of log messages being recorded in order to avoid game slow down in some situations
- Optimizations to unit and terrain detail rendering code
- Adjustments to physics simulation parameters
- Reduce computation when units die, especially when the first unit of a certain type dies
- Use more efficient methods of performing physics overlap & collision detection
- Scale down LOD texture sizes to reduce RAM usage
- Force unloading unused assets after battle scene is fully loaded
- Project texture audit in order to avoid texture duplication in RAM & VRAM
[u][b]Bugfixes[/b][/u]
- Fixed issue with units being repaired by dead recovery vehicles
- Fixed exceptions being thrown occasionally on unit death
- Fixed issues with mount / dismount mechanism
If that's not all you can join the fun today for 60% off as part of the [url=http://505.games/TTSUpdate]Steam Daily Deal! [/url]
Until next time!
Noobs from Poland & 505 Games