[b]Dear Queens and Kings, [/b]It has long been asked for and is finally here! We just extended Thronefall with a [i]brand new endless game mode[/i]: [b]The Eternal Trials[/b]. In Eternal Trials you play your way through an endless succession of stages in a rogue-like manner. In each stage you face a level that is based on one of the existing campaign levels but features a random set of enemy waves. [previewyoutube=HEqwKtQpzeY;full][/previewyoutube] At the beginning of a stage you pick between three options, unique combinations of a level, a weapon and two perks. While the weapon and level only matter for the current stage, the perks will be added permanently to your loadout for this run. This means after every stage you will gain two more perks. This ever growing power is met by enemies who get more challenging each stage. Be careful! Defeats are permanent in Eternal Trials and one of them will mark the end of your runl! How far will you be able to venture? [img]https://clan.cloudflare.steamstatic.com/images//43325109/81c255d91bd84de9a8543a9d9db03da898557abe.png[/img] With the Eternal Trials game mode we also added a new elite variant for each enemy type. Elites are much stronger versions of their base unit, meaning an elite swordsman is very powerful compared to a regular one. You will usually encounter them later in your runs and they’re distinguishable by their special unit icons and yellow outline. [img]https://clan.cloudflare.steamstatic.com/images//43325109/be126a91b311122119a3540b01ed4e131a444172.png[/img] To start an Eternal Trials run simply ride up to the new level marker on the map. It’s important to note that leaving a run during the night will result in an instant defeat (no worries, there’s an in-game warning for this, it shouldn’t happen by accident). During the day and between stages you can safely quit and resume at a later point, as you’re used to. As a little extra the Eternal Trials levels also come with randomized colorsets. So in case you always longed to explore the snowed-in mountains of Nordfels or indulge in the lush spring meadows of Frostsee — now is the time. :) This update also brings a couple of bug fixes and tweaks, listed in detail at the end of this post. We hope you enjoy the Eternal Trials as much as we do. We’re excited to hear about your adventures! Thank you for being such a passionate community. [i]All the best, Jonas & Paul [/i] [i] ====================================================================== [b]PATCH NOTES 1.3[/b] ====================================================================== [b]General:[/b] - New endless game mode "Eternal Trials" [b]Enemies:[/b] - Exploder health reduced from 70 to 60 hp [b]Color Schemes:[/b] - Tweaked the color schemes for Neuland, Nordfels and Uferwind, making them more easy on the eyes. [b]Bug Fixes:[/b] - Leftover projectiles no longer damage you, your units or your buildings after the end of the night - Bow and dagger are finally correctly affected by Assasin's Training - The "Stronger Heroes" perk is only applied when the perk is equipped (the effect was always applied before *whoops*) - Barricades and hot oil tower are now correctly affected by the “Commander” perk. - Fixed a couple of spelling errors (thanks for pointing those out!) - “Warrior Mode” and “Commander Mode” affected the damage output of hero units twice. This should now be resolved. - Ranged resistance from blacksmith upgrades and perks should now protect from flying wizard damage. - Hot oil tower's splash attack is now affected by melee attack upgrades (or perks). - Barricades are now affected by melee attack upgrades (or perks). - Blacksmith can no longer be upgraded before the end of sunrise preventing a bug that swallowed all of your gold. - Blacksmith no longer makes progress when it is respawned with the god of destruction perk active. - “War Horse” perk does no longer work while you are dead. - You can no longer make the unit command circle appear while you are dead. - Slow effects on the player are properly reset when you respawn. - You can no longer see any targeting attack markers while you are dead. - Your ability cooldown is instantly recharged after you die - Fixed a bug that made the main menu appear as an overlay while playing when pressing play too early. [/i]