Hi Folks, quick update from us addressing the most urgent issues you have reported. Here is what changed: [b]Balancing: [/b] [i]⚖️ - To make up for the lost income from the fix to gold mines, enemies drop a little bit more Gold on Durststein (desert level), but the late game and the the final waves should be quite a bit more challenging now, bringing it more in line with the other levels. We'll keep a close eye on how these changes impacted the difficulty and make future adjustments if necessary. [/i] [b]Bugs: [/b] [i]🐛 - Gold mines were actually bugged and gave you 6 gold every single day. This has now been fixed and their income is reduced properly over time. 🐛 - The "Castle-Up" upgrade for the castle center reduced the cost for walls way too quickly. This issue is now resolved. 🐛 - You can no longer go out of bounds on Durststein (desert level) 🐛 - Enemy units can no longer "climb" the mountains to get past your walls on Durststein (desert level) 🐛 - We doubled the gravity for the player character so it should no longer feel as floaty 🐛 - You are reset to your castle center if you manage to fall through the map (does not address the core issue of falling through the map, but this should already help make those rare cases less frustrating) 🐛 - Achievements should now show up during gameplay instead of only after closing the game 🐛 - The monitor refresh rate in the graphics settings does not show all of its 29 decimal points anymore and is rounded instead 🐛 - You can no longer get yourself stuck behind the barracks on Frostsee (ice level)[/i] Thanks for all of the bug reports! Doing our best! 🙂 [I]Cheers Jonas and Paul[/i]