[h3]Hello survivors! Update 0.8 is now available. The changes of this update are detailed below: [/h3] [h1]Bows:[/h1] Initially the game was intended for melee combat at the beginning and ranged combat as you unlock the various summons. But this creates a gap in the transition between the beginning of the game and the end, especially when facing enemies from a distance or trying to hunt animals. This gap is now filled with the introduction of bows. 3 types of bows have been added: [list] [*] Simple bow: Unlocked by default, it doesn't have a long range and doesn't cause much damage even using good arrows. [url=https://clan.cloudflare.steamstatic.com/images//44931366/e70e4c91d0b134d62c496cae196cd824d685052d.png][img]https://clan.cloudflare.steamstatic.com/images//44931366/4c28e5e5962b35d9f909f4526d678f9eb22ead7b.png[/img][/url] [*] Compound bow: Unlocked at level 5 with the “Basic Tools” skill. It has a good range and causes a lot of damage even with bad arrows. [url=https://clan.cloudflare.steamstatic.com/images//44931366/fd093a061a49ba99e1f38251bc4b33e7a2725264.png][img]https://clan.cloudflare.steamstatic.com/images//44931366/1c3a6a9a9dc53f5e94138ef409a72b02dd84cd2d.png[/img][/url] [*] Metal bow: Unlocked at level 9 with the “Intermediate tools” skill. It has a long range and deals huge damage even with bad arrows. [url=https://clan.cloudflare.steamstatic.com/images//44931366/5b8ff06c6cfa851e46c693fa703f56a1bba53d0a.png][img]https://clan.cloudflare.steamstatic.com/images//44931366/1c60d168e2cb0736b1a82470ef8545aeb2bc5bdb.png[/img][/url] [/list] 4 types of arrows have been added: [list] [*] Wooden arrow: Unlocked by default. Simple wooden arrow that causes little damage. [url=https://clan.cloudflare.steamstatic.com/images//44931366/46878dde96480f8327a955a16602bf6a4ef5284f.png][img]https://clan.cloudflare.steamstatic.com/images//44931366/a20cce37c312dd2fd837d51b791084255ea742c7.png[/img][/url] [*] Iron arrow: Unlocked at level 5 with the “Basic Tools” skill. Wooden arrow with an iron head that causes a lot of damage. [url=https://clan.cloudflare.steamstatic.com/images//44931366/2c0d79f2ff58b20f30fa496ce09cfaf0ba41ccb3.png][img]https://clan.cloudflare.steamstatic.com/images//44931366/926b38aab99c6d5216704029829231c85e0d4e3b.png[/img][/url] [*] Steel arrow: Unlocked at level 9 with the “Intermediate Tools” skill. Wooden arrow with a steel head that causes huge damage. [url=https://clan.cloudflare.steamstatic.com/images//44931366/965b5c5d224faae7e02c33ead5eb0a91678392c4.png][img]https://clan.cloudflare.steamstatic.com/images//44931366/a5dce8994c01e28e6df5c6f702070f0629e750f4.png[/img][/url] [*] Nightmare Arrow: Unlocked at level 12 with the “Advanced Tools” skill. Wooden arrow with alloy steel head and pointed fins, causes massive damage both going in and coming out. [url=https://clan.cloudflare.steamstatic.com/images//44931366/554c27356192b0c2aa470ba83f6cbb7c7e55bc09.png][img]https://clan.cloudflare.steamstatic.com/images//44931366/7afdce2cb191bd18b22b6917fbd7eaf4ae9846bf.png[/img][/url] [/list] [h1]Graphic update:[/h1] [list] [*]Most 3D models and vegetation textures have been improved. [*]Added volumetric fog. [*]Added reflections. [*]New system of volumetric clouds and darkening of the environment during a storm. [/list] [img]https://clan.cloudflare.steamstatic.com/images//44931366/436df35467c1ff76e0efa64ab253849f01cd1778.png[/img] [h1]Rivers and new water rendering system:[/h1] Rivers have been added during the terrain generation phase. Depending on the height of the terrain generated with each seed, up to 5 different rivers will be created, which will start in the higher areas of the map and go down the terrain to a mass of water. The rivers will always look for the lowest adjacent terrain during their descent, this could cause some strange shapes in the terrain modeling by the erosion of the river in this version, but I hope to perfect it in the following updates. [img]https://clan.cloudflare.steamstatic.com/images//44931366/d5186d9d1ecc044b7860ae5550c8e13bcffd3590.png[/img] Because of the way the map is generated it is inevitable that sometime a river crosses a road. For this reason now the roads dynamically generate bridges when they detect a river. [img]https://clan.cloudflare.steamstatic.com/images//44931366/8b24a2adedd3b93b88b9f82c26bc804e948c5ea9.png[/img] [h1]Villages:[/h1] The scientific facilities are located in a very sparsely populated area, this is mainly because they used former secret military facilities. But sparsely populated does not mean that there was no one in that area. That is why now 3 towns are generated that are connected by road to the control center and antennas. One medium size with 40 buildings and the other two small ones with about 20 buildings. [img]https://clan.cloudflare.steamstatic.com/images//44931366/4ea2bd441a29f30bf131ae1dd4f541c3be061a95.png[/img] In this update they are still in a preview version and the buildings will not have many resources to obtain. In future updates this will change and they will be points where you can get large amounts of resources. [h1]Survivors:[/h1] Of course you are not the only person on the face of the earth, there are some people who have the same genetics as you, and therefore are also resistant to Ashun's radiation. In this update 4 survivors will be added, as it is still a preliminary version they will only be in their stores in the villages. And what do these survivors offer us? You will be able to trade with them. Each one will be specialized in certain materials. They will pay you more for the resources they specialize in. As you trade with them you will earn their respect, they will charge you less for their goods in addition to paying you higher amounts for yours. [img]https://clan.cloudflare.steamstatic.com/images//44931366/2755026af959635a57d8e4f757337c1d8a3790f0.png[/img] They will offer you missions with specific objectives and rewards. Upon completing the objectives they will give you the reward, which will always include respect and experience, as well as some valuable items or money. In this preliminary version the objectives will be relatively simple, in future updates more complex missions will be created. [img]https://clan.cloudflare.steamstatic.com/images//44931366/b9d306c0321ca31550096021804f7ddb455369b4.png[/img] As an addition to the mission system, a group of initial missions have also been created to guide new players, and make it easier for them to obtain basic resources at the beginning of the game. [img]https://clan.cloudflare.steamstatic.com/images//44931366/593fd1fc97766dbc9b7347f3cb6b7566d4c465da.png[/img] But to sustain a trading system you need a currency. In this post-apocalyptic world, the survivors decided to adopt a small object that was difficult to fake and which acquired curious properties. The marbles. After the opening of the wormhole, the survivors noticed that the marbles began to glow. Upon observing them closely, it almost seemed as if they had a thunderstorm inside them. [url=https://clan.cloudflare.steamstatic.com/images//44931366/ce989cef6c3043ffb6d955d7655db644c56403ce.png][img]https://clan.cloudflare.steamstatic.com/images//44931366/e7c98b7da20e733c7acc4a15df2d9953f8ed7efa.png[/img][/url] [h1]Next update:[/h1] The next update will be mainly focused on everything related to combat, this includes new moves, stun, displacement when kicking, a new system to control the position of the feet in relation to the ground, improve decisions when attacking and defending from enemies, improve the special effects of the summons... The summary is that all enemies and wildlife will look much better and will have a more complex and realistic behavior. I will also focus on improving one of the most neglected aspects of the game at the moment, the sound. This includes improving some sounds, the frequency and distance at which they are played, adding new sounds to actions that are currently mute and adding some more music. Without further ado, I hope you enjoy the update!